This could be because some of users have drivers (for sound probably) that conflicts with the openal dll shipped with torque.
Try updating openal32.dll to the latest from creative website, or remove the dll from game folder (as I believe the users experiencing this bug have another version of openal32.dll on their system installed with drivers).
this based on my experience, hope this helps
(currently my project running fine with OpenAL32.DLL version 6.14.0357.13, the latest TGEA ships with .22 version)
Associate Fyodor -bank- Osokin
Dedicated Logic
Try updating openal32.dll to the latest from creative website, or remove the dll from game folder (as I believe the users experiencing this bug have another version of openal32.dll on their system installed with drivers).
this based on my experience, hope this helps
(currently my project running fine with OpenAL32.DLL version 6.14.0357.13, the latest TGEA ships with .22 version)