Game Development Community

Lost triggers

by Erik Madison · in Artist Corner · 11/23/2008 (4:21 am) · 2 replies

Somewhere along the road, I no longer am exporting triggers with my bipeds. I definitely have them set up properly, as I was exporting them fine last time I noticed.
Does the max8 exporter have a problem with them? Has the key data required changed perhaps?

#1
11/24/2008 (8:30 am)
There is a small bug in the DTS exporter where if you do not export starting at frame 0 the trigger for the sequence doesn't get exported at the proper time location.

Also

Triggers will only export out if your object is exporting with a ground transform (ie. feet touching the location of bounds). This is done to prevent wierd things like footprints being drawn in mid-air in the game engine. This is pretty easy to confirm with TST Pro as you can load the DTS and the DSQ and look at the Sequence Information and see if it has a ground transform (note: TST Pro will incorrectly register that there is no trigger there even though there might be).

One of these two items is likely your problem. I hope that helps.
#2
11/25/2008 (4:03 am)
Double checked both, and now they work again. Thanks!