Creating/removing an object.
by Bo Powell · in TGB Platformer Kit · 11/20/2008 (4:55 pm) · 2 replies
I have this cannon, it shoots a fireball every so often at the player...
How do I get it to spawn the fireballs using the following:
So far I have this:
But I don't know if that even creates the fireball, let alone where it appears if it does create.
Also...How would I remove the fireball when it hits something, I assume using the onCollision function, but I don't know what to put in it. I tried safeDelete, but it didn't seem to work.
How do I get it to spawn the fireballs using the following:
datablock t2dSceneObjectDatablock(FireballTemplate)
{
AnimationName = "FireballAnimation";
Class = "Fireball";
Size = "4.000 4.000";
Layer = "1";
_Behavior0 = "FireballBehavior";
};So far I have this:
%Fireball = new t2dSceneObject()
{
datablock = FireballTemplate;
Scenegraph = %this.Scenegraph;
};But I don't know if that even creates the fireball, let alone where it appears if it does create.
Also...How would I remove the fireball when it hits something, I assume using the onCollision function, but I don't know what to put in it. I tried safeDelete, but it didn't seem to work.
#2
So, where does the object appear, after it's been created?
~Thanks. ^^
11/20/2008 (5:22 pm)
Config, eh.So, where does the object appear, after it's been created?
~Thanks. ^^
Associate Phillip O'Shea
Violent Tulip
%Fireball = new t2dSceneObject() { config = FireballTemplate; Scenegraph = %this.Scenegraph; };How do you handle the collision response in your behavior? To delete the underlying object, you will need to do something like this:
function FireballBehavior::onCollision(%ourObject, %theirObject, %ourRef, %theirRef, %time, %normal, %contacts, %points) { // Do the explody stuff here // Delete the fireball %ourObject.Owner.safeDelete(); }