Game Development Community

Minor Questions

by Michael Bryan · in Torque Game Engine · 11/06/2008 (4:09 pm) · 3 replies

Hello, so I have recently purchased the Torque Game Engine.
To help me learn to use it, I also purchased the book Torque For Teens by Michael Duggan.

In the book, it has you create a copy of "starter.fps" and rename it, then edit main.cs accordingly.

However, when I try to load a mission, it tries to load the "smoke" texture from "starter.fps", instead of the renamed folder. Why is this?

Is there another place I need to edit the filepath?


Also, once I finish this book, could anyone suggest another book or set of tutorials for learning more about Torque? I want to use torque to build a tactics-style RPG. I have experience in C++, but none whatsoever in 3D programming, and I'm a little worried about getting overwhelmed if I picked up one of the more detailed books on torque.

Are there any good books that would be thorough enough to teach me what I need, yet start at a simple enough gradient I should be able to get through it?

About the author

Recent Threads


#1
11/06/2008 (4:32 pm)
Hello Michael,

As for Torque for Teens, I don't have it, but searching for "starter.fps" in the renamed directory must surely reveal where else you'd need to change the path.

As for other books, the one that you can't be without is the Game Programmer's Guide To Torque by Edward F. Maurina III. This book covers everything that's TorqueScript.

I also always have Advanced 3D Game Programming All In One by Ken Finney by my side. Note Advanced in the title - there's a book without that too. This also revolves around Torque, and best of all, it offers 3D math basics and explains vectors, matrices, transformation and rotation really well. This book also primarily revolves around TorqueScript, - it tries to solve more difficult tasks such as AI, damageable glass windows, etc.. while creating a complex game through the book.

Don't be afraid, just jump in. Especially if you have experience with C. With all the help you can find here - meaning docs and community resources + helpful forums, the learning curve will not be steep at all.

I think the best way to learn is to design your game in detail, and set tasks for yourself. That way, you will always know what you want to do. Having only a vague idea slows both development and learning.

I wish you good luck!
#2
11/06/2008 (4:42 pm)
Michael, Welcome to the wonderful world of torque.

Look in "server/scripts/sqExamples.cs" and find where it says "starter.fps/" in the path and change starter.fps to ~/. That will fix the problem.
Also, in the same folder as the exe, there is a text file called "console.log". Open that in any text editor and you will see where the errors are. It's torques debug log.
#3
11/06/2008 (5:16 pm)
Mike, thanks. That handled it the issue. Good to know about the debug log, too.

Konrad, thanks for all the advice. I'll get "Game Programmer's Guide To Torque" next and see where that leaves me.

Thanks guys. :)