Game Development Community

QVM kinda thing?

by Edward Smith · in General Discussion · 11/19/2002 (2:19 pm) · 1 replies

I was thinking, if the compiled scripts where in one file, like the .qvm's in Quake 3. Would it be faster? and also it would be kind of neater?

It could be in 2 files maybe a client and a server?

Just an idea, it wouldn't be to hard, but is there much point? I just think others would know more then me if there would be any power increase at all, if there is is it worth it?

I personaly can't see to much.

#1
11/19/2002 (3:55 pm)
You can get a very similar (but potentially breaking things!) effect by replacing every exec("...") call with the contents of the file in question...

Overall, I like the Torque approach, since it means that change is localized - if I modify a single script file, a single DSO is recompiled. No project complexities.