Changing player type dynamically
by Tom · in Torque Game Engine · 11/03/2008 (6:16 pm) · 1 replies
Hello everyone,
with school, and exams, and work, its hard to get anything done; but recently i have had an idea
and trying to get my idea realized in tests proved so far impossible.
i searched the forums trough old posts and found some interesting posts that were helpful for some aspects, but not all.
anyway, here is what i am trying to do
client is player character, behaves like kork,
then player presses a key, data block is switched to a plane,
now behaves like a flying vehicle
i have the datablock switching done, but my airplane doesnt fly,
im wondering if anyone knows how to set the player type (new player, new flyingvehicle, new wheeledVehicle, etc) dynamically ingame.
i got the datablock stuff working, just not the player type change, has anyone ever tryed this? if not ill post my work once i get it to work :)
but yeah, i would appreciate any useful input
thanks everyone :)
*btw, im trying to keep engine mods to a minimum, so if its possible to do inscript, that would be amazing
with school, and exams, and work, its hard to get anything done; but recently i have had an idea
and trying to get my idea realized in tests proved so far impossible.
i searched the forums trough old posts and found some interesting posts that were helpful for some aspects, but not all.
anyway, here is what i am trying to do
client is player character, behaves like kork,
then player presses a key, data block is switched to a plane,
now behaves like a flying vehicle
i have the datablock switching done, but my airplane doesnt fly,
im wondering if anyone knows how to set the player type (new player, new flyingvehicle, new wheeledVehicle, etc) dynamically ingame.
i got the datablock stuff working, just not the player type change, has anyone ever tryed this? if not ill post my work once i get it to work :)
but yeah, i would appreciate any useful input
thanks everyone :)
*btw, im trying to keep engine mods to a minimum, so if its possible to do inscript, that would be amazing
Associate Michael Hall
Distracted...
function serverCmdChangeToFlyer(%client) { %vehicle = new FlyingVehicle() { dataBlock = OrcBird; }; MissionCleanup.add(%vehicle); %vehicle.setTransform(%client.player.getEyeTransform()); // give the client control of the vehicle %client.player = %vehicle; %client.setControlObject(%vehicle); } //Bind "Cntl F" to spawn a vehicle and take control of it moveMap.bindCmd(keyboard, "ctrl f", "commandToServer(\'ChangeToFlyer\');", "");You'll still need to handle removal of the old player body and linking up the health and energy bars, but it's all possible in script.