Rotating objects
by Lukas Joergensen · in Torque Game Engine · 10/14/2008 (3:32 am) · 2 replies
How do i rotate object in mission editor? it keeps having problem :S
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#2
10/14/2008 (4:10 am)
Oh okay :P i i didn't knew the alt thingy and i didn't knew about the booleansxD 1k thanks! and thanks for quick answer!
Torque Owner Infinitum3D
If you're just trying to rotate an object into position, select the object, and while holding down the Alt key, grab the Z-Axis and move the mouse. The object should rotate.
Also, you can affect the rotation using the World Editor Inspector. The syntax(?) is 0 0 1 90, where 0 0 1 are the booleans for X Y and Z axis, and the 90 is the degrees of rotation, so to rotate an object 90 degrees around its Z axis, you type in 0 0 1 90.
Be sure to hit apply and save the mission.
Does this help?