Game Development Community

Creating a Data Creation/Data Management Application... small QA

by Kevin Mitchell · in General Discussion · 10/11/2008 (6:21 am) · 4 replies

I'm making an application that was inspired by RPG maker, The whole application will handle the creation of just about every dataobject that ive been trying to make by hand and it is taking so long to make all this by hand so I'm thinking that if I make this right i could generate everything i could need for my game. My question is:

1. Is it okay to make an application like this?
2. Is it normal to make data management application?
3. Should I use CS files for data, that can compile to dso files or custom text files i can parse through and retrieve data?
4. Is this looking like a good outline?

Character Base:

Character Data Files ~ Level Stats, Player Object info, Emotion file info, Class linking table, etc

Player.css ~ Main Data block info , Master Inventory Connection, Animation Playing Functions for said object, etc


Class Base:

Move's Linking
Magic Linking
Weapons Linking
Armor Linking
Defense Ratings
Offense Ratings

Moves:

Naming
Descriptions
Type
Range
Effects
Status

Weapons:

Name
Description
Status Boosting
Cost

Armor:

Name
Description
Status Boosting
Cost


Items:

Naming
Descriptions
Type
Range
Effects
Potency
Cost


Stauses:

Type
Effect
StatusChange

Monsters:

Mirror of Characters


Mob Parties:
Grouping Mobs
Exp
Drops
Money


Event Generator:
(too big of functionality)

#1
10/11/2008 (6:31 am)
Maybe it is because its 12.30am here but im not too sure what you are trying to do .
Are you trying to make a level generator ?
Or are you trying to make a "filling the blanks and make a game Magic button" application.
#2
10/11/2008 (9:05 am)
Im trying to make a application to help make my data files faster and more organized.

IE:

Item files
Charater File
Event files
Armor files
Weapon files

The reason im using files is because there's no way to use database files with torque that i'ce seen. So i'm going to be making File I/O structures to hold data inside.

I don't like File I/O much but im starting out and Ive seen similar ways of housing game data.
#3
10/11/2008 (10:48 am)
Kev:

It isn't common, but it is extremely useful, I've done quite a bit of that kind of thing myself. You can use any kind of database in Torque. Look at the resources, there are resources for ODBC, sqlite, mysql, postgre, etc.
#4
10/11/2008 (11:34 am)
Really? I was looking in resources so long ago but I found nothing. I'll look again.

EDIT: Is there like a way to read CSV or other DB files made in Access or excel.

Or...

Do you need a complicated server setup to have database files read?