Game Development Community

Collision Problem - Blender DTS

by Nicolai Dutka · in Torque Game Engine Advanced · 10/10/2008 (3:30 pm) · 4 replies

My license for 3ds Max that I had from college ran out recently and I can't exactly afford $3000 for a new one, so I downloaded Blender. It's like being back in my first year of college all over again... So very different from Max.... Anyway...

I followed some of the guides on the TDN and I got my first Blender DTS into my level. No colliision. Followed another guide, got collision! Oh wait... it isn't working with my projectiles!

Any idea why my projectiles can go right through my collision meshes but the player collides with them just fine?

I have all the latest versions of Blender, Python, TGEA, Microsoft SDK's of every sort, Windows, etc. I am 100% up to date with all relevant software.

#1
10/10/2008 (5:55 pm)
What guides? Post links to the tuts, might help.

Also:
1. Is you Colmesh triangulated?
2. Are the normals pointing the correct way?
3. Is it Concave? All Colmeshes must be Concave. Convex doesn't work.
4. Is it sealed? Open ends and loose verts don't help.

Edit: *cough* convex not concave - I has flu....
#2
10/11/2008 (9:40 am)
...
#3
10/11/2008 (11:38 am)
The mesh is concave... I'll try taking out the collision mesh and replacing it with a couple others (5 to replace one should take away the "concave" attribute - 1 for each wall and 1 for the floor).

I'll give this a shot and let you know in a couple days when I get around to it.
#4
10/11/2008 (4:37 pm)
Lol, Yep I meant convex not concave.

Actually I initially wrote down converse, but that's footwear!