Game Development Community

Curves?

by Edward Smith · in General Discussion · 11/10/2002 (5:31 pm) · 7 replies

I was just wondering how Curved surfaces are performed?
How I see it been done is to do with 3 different points and it curves to them due to where the second point is(sorry, thats the best i could explain my idea(I'm bad with text lol)). Is that how its done?

Does anyone know of any documentation with curved surface? I was just wondering thats all.

Thanks!

#2
11/12/2002 (6:15 pm)
mmm... just having a quick look, and how hard would it be to get in to Torque?

I'm a bit confused, which version of DX does Torque use?
#3
11/12/2002 (6:48 pm)
Here's some better, non-DirectX info about curves.

www.gamedev.net/reference/programming/features/curvessurfaces/

Putting true curved surfaces (a la Quake 3, for example) into torque wouldn't exactly be a simple change, but someone with the proper time and skills could do it.
#4
11/12/2002 (11:44 pm)
:-( yeah thought it maybe hard, but its interesting thanks!
#5
11/14/2002 (2:20 pm)
Mark, I don't know how much patches interest you, but we certainly can start up a project for it at the Torque Enhancement Project site. Perhaps others would join in to help, too.

Eric

edit: url fix
#6
11/14/2002 (2:32 pm)
Yea that would be a good project to start up there.
#7
11/14/2002 (4:49 pm)
I know someone else who's evaluating doing patches in torque, so I'll leave it to him to work on for now. I've got other fish to fry!