Beat-em-up question.
by Mike Hermann · in General Discussion · 09/29/2008 (11:50 am) · 3 replies
Hello all. This is my first post. I am new to the TGB world and am working on my first game. I have gone through some tutorials and am looking for some documentation on a few things.
As my topic says I am looking to do a basic beat-em-up like double dragon. I am looking for documentation on handling player movement.
I am assuming I can use the same technique used in a shooter as it shows how to move in 4 directions. But I am looking for some examples on how to handle jumping with in that 4 direction movement.
I was looking at the adventure kit. And it seems to have code there to do this, but it also assumes a specifc camera view if I am correct.
I have spent some time seaching the forums and can't seem to find much documentation on this. If anyone could point me in the right direction it would be appreciated.
Thanks.
As my topic says I am looking to do a basic beat-em-up like double dragon. I am looking for documentation on handling player movement.
I am assuming I can use the same technique used in a shooter as it shows how to move in 4 directions. But I am looking for some examples on how to handle jumping with in that 4 direction movement.
I was looking at the adventure kit. And it seems to have code there to do this, but it also assumes a specifc camera view if I am correct.
I have spent some time seaching the forums and can't seem to find much documentation on this. If anyone could point me in the right direction it would be appreciated.
Thanks.
#2
10/03/2008 (7:49 pm)
I don't know of any documentation on this, since its a very game specific thing. This shouldn't require anything too complex though, move up then move back down right? And possibly disable or offset the collision box during the jump if necessary.
#3
I was able to get a character to move in all directions but had a hard time with jumping. I think it just comes down to experience. But when I do get it I will try to write a tutorial.
But I appreciate the responses.
10/03/2008 (8:57 pm)
Thanks for the reply. Getting into everything now I decided to change direction. Eventually I want to tacle a beat em up, but I decided to wet my feet a bit and just do a platform game. Many more examples and documentation. I think I will be able to do the beat em up, but just need to learn the ropes first. I was able to get a character to move in all directions but had a hard time with jumping. I think it just comes down to experience. But when I do get it I will try to write a tutorial.
But I appreciate the responses.
Torque Owner GAMEHACK3R
I use TGE myself but i have made a few 2D games now including a beat-em-up. From what i have learned do jump in different directions .. its animation since your dealing with 2D.
The adventure kit would be a great place for you to start with your beat-em-up. But that being said it would probably be nice for someone who actually knows what they are doing with TGB to reply .. after all TGE was not designed to do 2D and i had to make my own 2D "engine".
Best of luck
Oh and lets us know how your project goes , im a huge beat-em-up fan.