TGEA D3D Texture Manager error
by David Aiken · in Hardware Issues · 09/26/2008 (1:09 pm) · 1 replies
I'm running TGEA 1.7.1 and get the following error when running the AFX112_Combo demo on an NVidia GO6150 (128Mb):
D3DERR_INVALIDCALL
Invalid Call
GFXD3D9TextureManager::_createTexture - unable to create render target
immediately after the mission has finished loading objects. I also see this error on an NVidia 6200 (256Mb i think.. possibly 128Mb), but not on an 8800 GT (512Mb).
Looking in console.log i see:
<<<< Loading Datablocks From Cache >>>>
<<<< Finished Loading Datablocks From Cache >>>>
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Fatal: (c:\SVNWorkingCopies\TankWar\engine\source\gfx/D3D9/gfxD3D9Device.h @ 37) D3DERR_INVALIDCALL
Invalid call
GFXD3D9TextureManager::_createTexture - unable to create render target
Has anyone seen this before?
thanks!
D3DERR_INVALIDCALL
Invalid Call
GFXD3D9TextureManager::_createTexture - unable to create render target
immediately after the mission has finished loading objects. I also see this error on an NVidia 6200 (256Mb i think.. possibly 128Mb), but not on an 8800 GT (512Mb).
Looking in console.log i see:
<<<< Loading Datablocks From Cache >>>>
<<<< Finished Loading Datablocks From Cache >>>>
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Fatal: (c:\SVNWorkingCopies\TankWar\engine\source\gfx/D3D9/gfxD3D9Device.h @ 37) D3DERR_INVALIDCALL
Invalid call
GFXD3D9TextureManager::_createTexture - unable to create render target
Has anyone seen this before?
thanks!
About the author
Torque Owner David Aiken
I just turned FSAA off and turned down the other graphics quality settings for now.. the go 6150 doesn't have great FSAA support. Almost certainly a FAQ.. hopefully it helps someone else. The latest games tend to poll your system for reasonable graphics settings prior to bringing up the options dialog.. if only i had time :>).