Difference between running in TGB builder and Torque
by Matt Goodell · in Torsion · 09/23/2008 (11:10 am) · 0 replies
I'm working on a 3-match clone and I've noticed a big difference in performance between when I'm just running it in the TGB builder and when I run it with Torque. This performance difference is almost the same whether or not I'm using Torque with debugging on or without.
It's acting way more laggy while Torque is running my game. Movement is jittery, animations aren't able to finish, that sort of thing. I know it has something to do with the onTimer portion that I'm using to continually check for matches. But it behaves exactly as I want it to in TGB. Could someone let me know why this might be? Is this the type of performance I should expect it to do when I get it to run by itself as an .exe?
Thank you in advance for any information.
It's acting way more laggy while Torque is running my game. Movement is jittery, animations aren't able to finish, that sort of thing. I know it has something to do with the onTimer portion that I'm using to continually check for matches. But it behaves exactly as I want it to in TGB. Could someone let me know why this might be? Is this the type of performance I should expect it to do when I get it to run by itself as an .exe?
Thank you in advance for any information.