De-Lurking
by Alex Rice · in iTorque 2D · 09/16/2008 (8:45 pm) · 8 replies
Greetings, I bought iTGB Indie license, so I don't yet have the engine to play with . I am glad to see a few of you are kicking the tires and getting the bugs worked out.
By way of introduction, I spent the last 6 months learning CocoaTouch and trying to write a game for the iphone. I knew Objective-C and AppKit already, so I had a head start. Nonetheless it was very slow going writing in straight Obj-C with no game engine!
I was totally stoked when I I saw iTGB was getting released, as since I already owned TGB, it was a no brainer. Starting over with the game in TGB and feel I'm back at home. :-)
I am particularly interested how iTGB will be handling system events and input events on the iphone. Maybe I will make a separate post with some wish-list kind of things, after I review the specs on the web page.
On the other hand I am sure the OpenGL and C++ stuff will be handled by the 3d game engine wizards :-)
Also, I have Torsion running in WinXP on Parallels on my Mac. I connect the Torsion debugger to a running TGB instance on the Mac OS. It just requires an active network connection to do the telnet debugging. Best of both worlds :-)
By way of introduction, I spent the last 6 months learning CocoaTouch and trying to write a game for the iphone. I knew Objective-C and AppKit already, so I had a head start. Nonetheless it was very slow going writing in straight Obj-C with no game engine!
I was totally stoked when I I saw iTGB was getting released, as since I already owned TGB, it was a no brainer. Starting over with the game in TGB and feel I'm back at home. :-)
I am particularly interested how iTGB will be handling system events and input events on the iphone. Maybe I will make a separate post with some wish-list kind of things, after I review the specs on the web page.
On the other hand I am sure the OpenGL and C++ stuff will be handled by the 3d game engine wizards :-)
Also, I have Torsion running in WinXP on Parallels on my Mac. I connect the Torsion debugger to a running TGB instance on the Mac OS. It just requires an active network connection to do the telnet debugging. Best of both worlds :-)
About the author
#2
09/17/2008 (8:17 am)
Kalle, you bet I'll write up how I setup Torsion. Probably later tonight or tomorrow though.
#3
09/17/2008 (10:20 am)
Hey Alex, welcome aboard. The more the better since GG has no support for this at the moment :) The exact response I got when I asked why the iTorque devs aren't hitting the boards is they are busy working on the real release of iTorque. Understandable, I guess but frustrating :) That's cool you got Torsion hooked in, may I ask what the benefits are over just textpad and Xcode? I'm still new to torque here. Talk to you soon. - Greg
#4
09/18/2008 (6:00 pm)
@Gregory- Hey thanks. I've messed around with a lot of other editors and actually use Emacs and Eclipse a lot for my day job. However Torsion has the best Torquescript debugger, by far. You can connect to your game and debug it while playing. It's also small and fast, and has some good code completion capabilities. Unfortunately it's Windows-only :-)
#5
09/18/2008 (6:01 pm)
And my day job is not writing games either btw :-(
#6
Keep in mind, when it comes to the editors, scripts, and behaviors, you can still use the TGB documentation pages. If there is a huge demand for iTGB documentation, I'll need to know what exactly it is you need. If you need something that is iTorque specific, or getting started info, send me an e-mail and I'll setup a new feedback thread for iTorque.
09/26/2008 (4:18 pm)
Just wanted to address something real quick. While I'm currently busy writing docs for the new TGEA 1.8 release, I'm starting to check in these forums here and there to figure out what issues users are running into with iTorque learning.Keep in mind, when it comes to the editors, scripts, and behaviors, you can still use the TGB documentation pages. If there is a huge demand for iTGB documentation, I'll need to know what exactly it is you need. If you need something that is iTorque specific, or getting started info, send me an e-mail and I'll setup a new feedback thread for iTorque.
#7
09/27/2008 (9:56 am)
@Michael Information/examples on iPhone specific inputs (accelerometer, gestures, touch to include multi-simultaneous touch). I would think that is the number one reason the iPhone is a great portable platform, so its a great place to have an abundance of documentation and examples.
#8
If you are an iTGB user and you have requests or suggestions for documentation, please head over to the
Official iTGB Documentation Feedback Thread
09/27/2008 (11:06 am)
IMPORTANT ANNOUNCEMENT
If you are an iTGE user and you have requests or suggestions for documentation, please head over to the Official iTGE Documentation Feedback ThreadIf you are an iTGB user and you have requests or suggestions for documentation, please head over to the
Official iTGB Documentation Feedback Thread
Torque 3D Owner Kalle Wik
Default Studio Name
Yo, how exactly do you hook Torsion to the Mac OSX instance thru Parallels? I'm using Parallels and Torsion from Mac already, but wasn't aware you could actually hook it up and debug. Please share the steps if you would! That sounds awesome.