Ghosting and Camera FOV.
by Stefan Lundmark · in Torque Game Engine · 09/16/2008 (5:17 pm) · 0 replies
In NetGhost.cpp around line 388, you can find the following:
I'm just curious why these assumptions are being made, but everywhere else that concerns CameraScopeQuery, the real values are used?
camInfo.fov = (F32)(3.1415f / 4.0f); camInfo.sinFov = 0.7071f; camInfo.cosFov = 0.7071f;
I'm just curious why these assumptions are being made, but everywhere else that concerns CameraScopeQuery, the real values are used?
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