TGEA Real Time Radiosity Kit
by Kory Imaginism · in Torque Game Engine Advanced · 09/15/2008 (9:33 pm) · 11 replies
I was wondering if anyone is interested in TGEA Real Time Radiosity Kit similar to the Torque Lighting Kit
but support
Screen Space Ambient Occlusion
real time global illumination lighting
Real Time Radiosity lighting
Here a some video to help you understand what these effect could do for TGEA
Geomerics Enlighten GDC 2008 Workflow Video (Version 2)
Real Time Radiosity
realtime global illumination - color bleeding - lightsprint
enlighten website
if you have more ideas please post on this forum
but support
Screen Space Ambient Occlusion
real time global illumination lighting
Real Time Radiosity lighting
Here a some video to help you understand what these effect could do for TGEA
Geomerics Enlighten GDC 2008 Workflow Video (Version 2)
Real Time Radiosity
realtime global illumination - color bleeding - lightsprint
enlighten website
if you have more ideas please post on this forum
#2
09/18/2008 (3:26 pm)
I agree, a shader pack would be a huge bonus kit for the TGEA. They have alot of material, but finding new shaders are everywhere, but are not very cleaned up for TGEa to provide examples.
#3
its definately possible so it would be a nice community resource im sure.
09/22/2008 (3:38 am)
Http://tgeaenhanced.blogspot.com its definately possible so it would be a nice community resource im sure.
#4
09/30/2008 (11:26 am)
Another feature i would like to see in TGEA lighting kit is where you can attach the sgLight object to a DTS and where the light will reflect in realtime.
#5
09/30/2008 (11:33 am)
Light mounting is already in both TGE and TGEA...
#7
09/30/2008 (1:32 pm)
Well, type "Light mount" into the search field and the 3rd hit should help you out.
#8
09/30/2008 (3:08 pm)
You'll also find examples of light mounting in the starter.fps (Stronghold for TGEa) scripts. See player.cs (Armor::onAdd() - I think - it's been commented out though), and sgLightExamples.cs (for the swinging light).
#9
11/12/2008 (3:49 am)
@Kory: It will be great if you release radiosity kit for torque ) I look forward to buy it!
#10
11/12/2008 (11:38 am)
I know if it could support real-time lighting, to include dynamic shadows on itself (dts object casting a shadow on itself), and also onto terrain (either atlas or legacy)... id be lining up in a heartbeat ;)
#11
11/13/2008 (5:41 am)
Of course, I would buy it immediately! ;-)
Torque Owner Sorin Daraban
Default Studio Name
If you could put a kit together similar to the TLK, but with shaders, there would be a lot of buyers.
All the effects above and the additions you made to TGEA that you showcased in your blog, would be a awesome addition!
Looking forward to it.
How are you looking to charge if you made a pack like this?