Screen Space Ambient Occlusion
by Lorne McIntosh · in Torque Game Engine Advanced · 09/09/2008 (7:08 pm) · 114 replies
Hey everyone,
I've developed a Screen Space Ambient Occlusion shader pack for TGEA. It will apply real time ambient occlusion onto any dif, dts, or animating dts in your scene. Check out the video on my website. I'm selling the shader pack through my site to anyone who wants to have great looking ambient occlusion in their levels! Enjoy.
www.ubiqvisuals.com/index.php?option=com_content&view=article&id=46%C2%A0

I've developed a Screen Space Ambient Occlusion shader pack for TGEA. It will apply real time ambient occlusion onto any dif, dts, or animating dts in your scene. Check out the video on my website. I'm selling the shader pack through my site to anyone who wants to have great looking ambient occlusion in their levels! Enjoy.
www.ubiqvisuals.com/index.php?option=com_content&view=article&id=46%C2%A0

About the author
Ubiq Visuals is a software and creative content developer for the entertainment industry. Our vision is to provide inspiration and the tools for soon-to-be game designers and creative minds of all ages.
#102
@Edward, Yes! It will be in GG shop sometime (soon I hope).
Lorne
11/06/2008 (2:08 pm)
@Picasso, Could you post a screenshot of this bug in action?@Edward, Yes! It will be in GG shop sometime (soon I hope).
Lorne
#103
I bought it yesterday, 15 minutes to install, no hassle whatsoever. And look at the difference it makes! Objects in the scene seem to "pop" so much more. Thank you so much Lorne!
Before and after shots :




And the difference in rendering speed? 3 fps :D
Lorne, I hope you are submitting a proper screenshot because I almost missed this thread and missed out!
11/08/2008 (11:05 pm)
Wow! What a great pack!I bought it yesterday, 15 minutes to install, no hassle whatsoever. And look at the difference it makes! Objects in the scene seem to "pop" so much more. Thank you so much Lorne!
Before and after shots :




And the difference in rendering speed? 3 fps :D
Lorne, I hope you are submitting a proper screenshot because I almost missed this thread and missed out!
#104
BTW, Gareth we can now clearly notice the 2 lower barrels on the top picture are not properly aligned on the ground. ;-)
11/09/2008 (12:24 am)
Quote:I bought it yesterday, 15 minutes to install, no hassle whatsoever. And look at the difference it makes! Objects in the scene seem to "pop" so much more. Thank you so much Lorne!Yes, the casted shadows are better - they were even missing in some cases before.
BTW, Gareth we can now clearly notice the 2 lower barrels on the top picture are not properly aligned on the ground. ;-)
#107
@Stephan: we've been talking about making a version of the SSAO Kit for TGEA 1.8 (I assume this is what you mean). I think we'll wait until we see exactly how much things have changed in 1.8 (and thus how much work it will be) before we make a commitment to it though.
Lorne
11/09/2008 (12:56 am)
@ Gareth: thanks for awesome screenshots! Glad to hear the performance improvements are working too :)@Stephan: we've been talking about making a version of the SSAO Kit for TGEA 1.8 (I assume this is what you mean). I think we'll wait until we see exactly how much things have changed in 1.8 (and thus how much work it will be) before we make a commitment to it though.
Lorne
#108
11/13/2008 (9:04 pm)
Lorne: Will you be updating the docs for merging into TGEA 1.8 any time soon?
#110
11/16/2008 (7:40 pm)
I could care less if it actually *runs* on a mac... but I'd like to see it supported in 1.8/GFX2 :>
#111
11/17/2008 (7:28 am)
Well kinda get one with the other
#112
11/17/2008 (2:59 pm)
I wasn't sure if it was using HLSL shaders and it had to be done in GLSL or something like that...
#113
We are planning to support Torque 1.8 DirectX when the final 1.8 build is released. However, GLSL (openGL) will not be supported right away. If there is enough request for openGL support then we may go that route.
11/19/2008 (5:16 pm)
@ HelkWe are planning to support Torque 1.8 DirectX when the final 1.8 build is released. However, GLSL (openGL) will not be supported right away. If there is enough request for openGL support then we may go that route.
#114
I have not been able to get it to render DIFF / Interior objects properly.
I left a post on the creators website as well.
I did not know about this thread before then.
Anyway the Diff's render all grey and the main texture for them is not present. Perhaps someone could let me know where I might have went wrong?
I have compiled with no errors. I am using VC 2008 Standard
My system is a quad core 3.0Ghz with 8gb ram, Video is FireGL V7700.
The TGEA was a fresh install before applying the SSAO kit.
Thanks.
02/08/2009 (5:38 am)
I bought the SSAO kit about 2 weeks ago. I have not been able to get it to render DIFF / Interior objects properly.
I left a post on the creators website as well.
I did not know about this thread before then.
Anyway the Diff's render all grey and the main texture for them is not present. Perhaps someone could let me know where I might have went wrong?
I have compiled with no errors. I am using VC 2008 Standard
My system is a quad core 3.0Ghz with 8gb ram, Video is FireGL V7700.
The TGEA was a fresh install before applying the SSAO kit.
Thanks.
Torque 3D Owner Edward