Solution: Holes in Torque Creator exported .DIFs
by John Hopkins · in Torque Game Engine · 09/07/2008 (9:11 pm) · 1 replies
I have figured out why sometimes there are holes in models exported by the Torque Creator tool (version 1.0.51 and lower). This has to do with "epsilon" values in the settings which control some form of brush splitting (what it does precisely I'm not sure of).
Under:
System > Preferences > Export
You have settings:
Split Epsilon
Tiny Split Epsilon
Set to too low a value and no faces are exported. These two settings default to 0.01 and 0.02 respectively. Because they control thresholds, just set them to something insanely high, like my setting of 100 does the trick. In this way, I'm pretty sure that no face or brush under 100 units won't get touched, in fact, I know it won't because this is the only way I could export the model without holes.
John Hopkins
Philanthropist of Dungeon Insects
Under:
System > Preferences > Export
You have settings:
Split Epsilon
Tiny Split Epsilon
Set to too low a value and no faces are exported. These two settings default to 0.01 and 0.02 respectively. Because they control thresholds, just set them to something insanely high, like my setting of 100 does the trick. In this way, I'm pretty sure that no face or brush under 100 units won't get touched, in fact, I know it won't because this is the only way I could export the model without holes.
John Hopkins
Philanthropist of Dungeon Insects
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Torque Owner DreamPharaoh
Gods and Nemesis