Half done to port csk to tgea 1.7.1
by Yuejun Zhang · in Combat Starter Kit · 09/06/2008 (10:52 am) · 25 replies
After several days hard work. the csk player finally shows in tgea 1.7.1. so happy !!!
have done:
1. tranfered all interiors from tge to tgea 1.7.1
2. suceesfully entered to the mission of the csk.
3. team, player class works in tega 1.7.1 (both xp and vista).
4. jeep, tank, helicopters partly wrok. can enter the vehicle, the meters and panel shows out after enter the vehicle. can drive jeep and tank.
some things still need to be worked out:
1. can not fire. ( found the reason ready, will fix soon).
2. can not fly helicopter.
3. a lot of sound preload fail.
4. not stable . game crash when exit the game sometimes.
have done:
1. tranfered all interiors from tge to tgea 1.7.1
2. suceesfully entered to the mission of the csk.
3. team, player class works in tega 1.7.1 (both xp and vista).
4. jeep, tank, helicopters partly wrok. can enter the vehicle, the meters and panel shows out after enter the vehicle. can drive jeep and tank.
some things still need to be worked out:
1. can not fire. ( found the reason ready, will fix soon).
2. can not fly helicopter.
3. a lot of sound preload fail.
4. not stable . game crash when exit the game sometimes.
#22
I found a major collision/fall through the terrain kind of flaw with the weapon pushback thing, nevermind being able to cheat by seeing through walls ;) There where also a few other vehicle/physics/collision changes in the CSK that I'm not sure I really understood -- that area made my head hurt.
In addition to what Edward said:
01/16/2009 (4:40 pm)
The reason I stripped and cleaned is that I didn't really want everything that was in the CSK in my TGEa project, otherwise I might have done a straight up port. There were a few questionable areas that I'm not sure would have ported well anyway, or rather TGEa already did it better, it's hard to say without doing a straight port.I found a major collision/fall through the terrain kind of flaw with the weapon pushback thing, nevermind being able to cheat by seeing through walls ;) There where also a few other vehicle/physics/collision changes in the CSK that I'm not sure I really understood -- that area made my head hurt.
In addition to what Edward said:
Quote:Well, its a starter Kit, not a make game button :)It's a good example and hell of a template to get you started, but user mileage/usage will vary.
#23
lol, i was wondering if i was the only one...
I'm going to stay with CSK basecode for a little longer and try to figure out these functions, either way im going to learn how to make what i want and CSK is a good demonstration of what is possible, however once i have all the features worked out i will be reverting back to TGE BaseCode for speed and stability.
P.S.:I will eventually look into TGEA but for now im really concentrating on low-end chipset playability, however when i do switch FMOD will be 1st on the list.
01/17/2009 (6:53 am)
Quote: -- that area made my head hurt.
lol, i was wondering if i was the only one...
I'm going to stay with CSK basecode for a little longer and try to figure out these functions, either way im going to learn how to make what i want and CSK is a good demonstration of what is possible, however once i have all the features worked out i will be reverting back to TGE BaseCode for speed and stability.
P.S.:I will eventually look into TGEA but for now im really concentrating on low-end chipset playability, however when i do switch FMOD will be 1st on the list.
#24
Just wondering what happened to the work on this.
I'm mostly interested in the commander map.
07/05/2011 (5:09 am)
Did anyone ever port it to TGEA?Just wondering what happened to the work on this.
I'm mostly interested in the commander map.
#25
07/16/2011 (10:26 pm)
Has anybody had problems with the Tank not shooting?
Torque 3D Owner Edward