Avatar system
by Xiu yi Shui · in Torque Game Engine · 09/05/2008 (4:01 am) · 5 replies
Hi,
We're developing a Avatar system, which could change character's mesh,texture,attachments etc.
I'd like to know how to change one character's mesh partially(such as head, hand or legs) at runtime?
These characters use the same skeleton animation.
Thanks in advance.
We're developing a Avatar system, which could change character's mesh,texture,attachments etc.
I'd like to know how to change one character's mesh partially(such as head, hand or legs) at runtime?
These characters use the same skeleton animation.
Thanks in advance.
About the author
#2
Thanks!
Tony
I3D
09/05/2008 (9:03 am)
Dave, can you give an example of the script that shows/hides the mesh?Thanks!
Tony
I3D
#3
Shape Hiding
And expanded it to suit my needs. The base technology hasn't changed though. Mine looks like:
%shapebase.MeshOn("meshgroupname");
%shapebase.MeshOff("meshgroupname");
%shapebase.meshonlist();
%shapebase.meshOffList();
09/05/2008 (10:08 am)
Sure, I started with this way back:Shape Hiding
And expanded it to suit my needs. The base technology hasn't changed though. Mine looks like:
%shapebase.MeshOn("meshgroupname");
%shapebase.MeshOff("meshgroupname");
%shapebase.meshonlist();
%shapebase.meshOffList();
Torque 3D Owner Dave Young
Dave Young Games