Game Development Community

Map Design - Placing RTSUnit

by Michael Bolland · in RTS Starter Kit · 08/28/2008 (1:04 am) · 2 replies

I am using RTSUnit for my resource nodes like Trees and Stone and was wondering if anyone can tell me how I can place these using the in game editor?

Thanks!

Mike

#1
08/28/2008 (5:26 am)
Shapebase objects appear by categories under Shapes, and TSStatics which represent every .dts model in your project appear under Static Shapes by folder.

There are special create functions for other object types in the editor, and you could create one, but I would check out AIGuard resource and the way in which a marker is put down in the editor and later substituted for an AIPlayer object at runtime. The substitution happens when you run an Init function.

To sum up: place markers and use a function to run through the markers and create your RTSUnits that way.
#2
08/28/2008 (8:05 am)
Dave, thanks that's great! I was going to end up using defined areas as resources but markers sound like they will work just perfectly for me, cheers!

Just on a similar topic, is there a way I could locate a nearest resource like this? For my gatherers?
I was thinking maybe a raycast? But i'm still learning this. Maybe there is a more recommended way?