Camouflage similar to Octocamo in Metal Gear 4
by Britt Scott · in Torque Game Engine · 08/26/2008 (10:13 am) · 1 replies
I was wondering how difficult it would be to build a camoflage system similar to Metal Gear Solid 4. That system seems pretty complexed to me. However, I want to try and make something simplier.
For example; say the character is in the woods, the character would have woodland camo applied. When the character enters a building(interior), the camo gets changed to urban camo.
Another example, this may be even simplier; Having a mission or level setting to determine what type of environment it is. Say, environmentType = "Woods"; Then on the character, if(environmentType = "Woods") would set the woodland camo texture.
For example; say the character is in the woods, the character would have woodland camo applied. When the character enters a building(interior), the camo gets changed to urban camo.
Another example, this may be even simplier; Having a mission or level setting to determine what type of environment it is. Say, environmentType = "Woods"; Then on the character, if(environmentType = "Woods") would set the woodland camo texture.
About the author
Attended Brown College in Mendota Heights, MN for Game Design and Development. Projects include the Mech Starter Kit and the Battle Frog. Currently working toward a game design career.
Torque Owner Chris Byars
Ion Productions