Game Development Community

How to export model?

by Flory Madrilejos · in Artist Corner · 08/19/2008 (8:53 am) · 5 replies

I have downloaded 3d models, I tried to export to .dts format but couldn't be. I am using 3Ds Max 7.

How to export the model if it is composed of many vertices. I have here like for example buildings "mesh".

Anyone can explain how. Thank you very much

#1
08/19/2008 (10:13 am)
Well its not that straight forward, if it were then it would be a lot of pages of content packs to choose from. But for one thing are you exporting a player dts model, or a static dts model. Like the example you mention you got a building. Iam assuming this is just for eye candy and no-one will be actually going inside of it. Well 3D Max has this feature call Multi-res meshes you take the one original and break it down into low-res versions. If you got the docs for the DTSexporter your using fo rMax its should mention this. Then you would export the model along with its lo-res dulpicates. So the engine can switch back and forth between them depending on the distance of the camera view. This is just a quick paraphrase of what the docs say.
#2
08/19/2008 (11:01 pm)
Johnny I don't have doc of the exporter. I also downloaded the exporter here in the thread. Where I supposed to download the doc?
#3
08/20/2008 (8:53 am)
Try going to this URL on the GG site. I used it to find out how to get Maya models to DTS.

http://www.garagegames.com/developer/torque/artist/
#4
08/20/2008 (9:46 am)
Flory
You can also try going to the following link.

http://torque.smdlabs.com/3dsmaxAnimationSetup.htm

This is several tutorials that will show you what is needed to create character animations and what is needed to export the character from 3DS Max and bring it into the Torque game engine.

I hope this helps.
#5
08/24/2008 (6:56 pm)
Thank you guys, my member now are doing what you've share here... Now I am reading some of programming threads.

Thank you again.