Game Development Community

Building System

by Jeffrey S. · in General Discussion · 08/17/2008 (10:40 am) · 10 replies

Does anybody know of any sample building system? Like the ones that you use to build things in game? Ex. buildings, vehicles, and objects. But this is all in game. Kind of like Spore or something like that.

#1
08/17/2008 (11:38 am)
How about the world editor? You can build things out of building blocks with the world editor, and all the source is there.
#2
08/18/2008 (7:06 am)
3D Studio Max? Constructor? Lightwave? Maya? Blender? Radiant? 3D World Studio? Milkshape?
#3
08/18/2008 (7:25 am)
You may want to check out Blockland?
#4
08/18/2008 (2:10 pm)
I mean a way to build something in game (while playing) and have it put onto the spot where you just were.
#5
08/18/2008 (9:31 pm)
I'm guessing you mean like "Forge", in Halo 3. Where you can add physics objects and interact with them.
#6
08/18/2008 (9:59 pm)
I do that all the time with console commands for testing things. Make a function called "spawnWhatever" and then type it into the console to run it.
#7
08/23/2008 (4:40 pm)
That is extremely helpful, but i'm still wondering, can you make a creator kind of like the one used in Spore.
#8
08/23/2008 (5:59 pm)
Do you mean the Spore Creature Creator? There is nothing remotely like that in Torque or any other game engine, or even game for that matter.
#9
08/23/2008 (6:35 pm)
Yep, Spore's a groundbreaker. They've done some incredible work with their algorithmically-generated skeletons and animations and textures, and you're not going to find that sort of innovation elsewhere -- yet. I expect next year will see us inundated with Spore knock-offs and design games, though. =)

You might look into the Hiding Meshes resource. You could easily make a DTS critter with meshes that could be turned on and off. It won't be anything near the level of Spore's on-the-fly critter design, but you can make things highly customisable by adding swappable limbs and bodies and so on.

Edit: url typo
#10
08/23/2008 (7:18 pm)
We're doing a lot of ingame creation stuff with Cubekind. Website. It was complex to code with lots of nuances but is working well.

Edit: Not of the level you mentioned though, just static objects and their properties