What's the timeline for CSK updates and sources for art?
by Michael Hall · in Combat Starter Kit · 08/15/2008 (2:09 pm) · 30 replies
I mentioned the lack of the model source art a while back. Only a few of the models have source art provided for them, yet the impression from the blogs and snapshots about the CSK was that all would be included.
Ashley Kelley said:
I'm just curious about an estimate for when this will take place. The source art is kind of necessary to learn from since the kit does things in a non-standard way in several places and not all artists have access to the source code to figure out how or why it is done that way.
Perhaps some better, more informative, documentation of the various model setups could be included as well. We continually find ourselves turning to the community resources in order to re-implement a few things that the kit does just because we're using custom models.
edit: quote tags
Ashley Kelley said:
Quote:Actually every source for every art piece should be in the kit. The reason it is not is my oversight. I will get a version to Garage Games ASAP with complete player and vehicle resources.
I'm just curious about an estimate for when this will take place. The source art is kind of necessary to learn from since the kit does things in a non-standard way in several places and not all artists have access to the source code to figure out how or why it is done that way.
Perhaps some better, more informative, documentation of the various model setups could be included as well. We continually find ourselves turning to the community resources in order to re-implement a few things that the kit does just because we're using custom models.
edit: quote tags
About the author
Been dabbling with game-programming since the age of 10 when I got my first computer, a Commodore. Got serious about game-development after modding Tribes for several years. Doesn't sleep much. Drinks rum. Teaches guitar. Plays cello.
#2
08/17/2008 (2:13 pm)
Ah, great news, thanks Ashley.
#3
We are really close on these fixes so if its alright with everyone we will make a version update in the next few days to include the promised source art.
08/27/2008 (8:15 am)
We need a couple more days . We are finally trying to fix the two annoying bugs. 1 is the Vista crash due to a sound issue. 2. The endless loop in area impulse. (It looks so cool when grenades below vehicles off the ground) We are really close on these fixes so if its alright with everyone we will make a version update in the next few days to include the promised source art.
#4
If you're talking about the impulse applied through radius damage, there is a way to almost foolproof it against recursive lockups and trying to divide by 0, which can also happen. You guys were still using a mostly stock radiusDamage.cs and many people have found problems with it.
Do your container search and place all found objects in an array, and then loop through the array and apply damage and impulse on a one by one basis. You can also put a last damaged check and timer in there to help things out. I've been bouncing vehicles and rigidshapes around like crazy lately, and even faking the items having received impulse. There's still an occasional hang, but I think that's related more to some flaw in the rigid body physics, and that stuff gives me a headache just looking at it.
Simple solution for Vista users is to not use Vista ;)
08/28/2008 (5:09 pm)
That's cool, fixes are always good.If you're talking about the impulse applied through radius damage, there is a way to almost foolproof it against recursive lockups and trying to divide by 0, which can also happen. You guys were still using a mostly stock radiusDamage.cs and many people have found problems with it.
Do your container search and place all found objects in an array, and then loop through the array and apply damage and impulse on a one by one basis. You can also put a last damaged check and timer in there to help things out. I've been bouncing vehicles and rigidshapes around like crazy lately, and even faking the items having received impulse. There's still an occasional hang, but I think that's related more to some flaw in the rigid body physics, and that stuff gives me a headache just looking at it.
Simple solution for Vista users is to not use Vista ;)
#5
If we can't find it by the end of this month we will put out an update regardless.
09/17/2008 (2:47 pm)
A quick update, we have stabilized several of the bugs but am still goofing on the Vista sound lockup.If we can't find it by the end of this month we will put out an update regardless.
#6
10/13/2008 (7:21 pm)
Any word yet on the source art?
#7
10/14/2008 (6:10 am)
Putting it together now
#8
Or has the source art been posted and i just don't know where to look ?
Thanks and regards,
John Le Clair
11/19/2008 (12:39 pm)
I am just following up on source art for the CSK. I saw milkshape source for the tanks, source I think for the soldiers, but some of source art of interest to me seems to be missing, specifically helicopter and parachute. Off the top of my head, i think weapon source is also missing but, i am going from (my pathetic )memory on this one. I kindof want to for starts change the color of the 'copters, and tweak the parachute some. Or has the source art been posted and i just don't know where to look ?
Thanks and regards,
John Le Clair
#9
thanks.
12/01/2008 (9:13 am)
So looks like people have been waiting for the source art for a few months, any updates from you guys on when you are going to provide it?thanks.
#10
12/02/2008 (8:24 am)
Yes, I just purchased the kit and it would be nice to modify these ummm models
#11
If these assets do not become available, will GG offer a refund ?
12/02/2008 (3:24 pm)
Ditto, just purchased as well (nice work).If these assets do not become available, will GG offer a refund ?
#12
12/02/2008 (4:17 pm)
We're just days away, although the team got sidetracked I spoke with Ash today and she is trying to round up the sources for upload.
#13
EDIT: Sorry if I sound a bit cynical, I was just surprised to see this topic come up again nearly 4 months later. I did like the kit and I've already made my money back :)
12/02/2008 (4:40 pm)
Wasn't it being "put together" in October? In August you only needed a "few more days." Sept was the "end of the month." Now you're still "just days away."Quote:...the team got sidetrackedIs this the level of support runaround we should expect from future Dream Games products? There's been a bit of defensive talk in forums and blogs but lack of substance where it counts. Will this next release be just a source art inclusion? Bug fixes/updates? Port to TGEA? Comprehensive documentation?
EDIT: Sorry if I sound a bit cynical, I was just surprised to see this topic come up again nearly 4 months later. I did like the kit and I've already made my money back :)
#14
Well, I sure hope so cause I did not spend 100 bucks for scripts and coding I could have just dropped into game from the resources, I also purchased models and such.
I will give it 3 days then i think I will discuss with GG
edited for some spelling mistakes
12/03/2008 (3:52 am)
Quote:If these assets do not become available, will GG offer a refund ?
Well, I sure hope so cause I did not spend 100 bucks for scripts and coding I could have just dropped into game from the resources, I also purchased models and such.
I will give it 3 days then i think I will discuss with GG
edited for some spelling mistakes
#15
12/03/2008 (8:48 am)
OK combat_starterv1.02 has been sent to Garage Games to add to the download. Also if anyone needs any help or explaination or model support you can contact me at : ashtara@comcast.net I will be more than happy to ansewr any questions about converting models to the CSK format.
#16
12/03/2008 (9:20 am)
What does 1.02 entail as in the way of updates and bug fixes ?
#17
In the next update ( 1.03 ) I will add a harrier jump jet code, script and model. The transport helicopter will get a face lift. The area impulse will be turned back on in script and a bounds box fix will be made to the radar. We are planning to bring all of the models, (players, vehicles and items) up to a more finished look for those who would prefer to just repaint them.
Think Christmas for the 1.03 version.
12/03/2008 (3:49 pm)
1.02 has the artificial horizon and compass fixed. (they were both backwards in the origional release). Dave made to corrections to the engine reguarding the area impulse lock ups. The source was added for helicopters and players.In the next update ( 1.03 ) I will add a harrier jump jet code, script and model. The transport helicopter will get a face lift. The area impulse will be turned back on in script and a bounds box fix will be made to the radar. We are planning to bring all of the models, (players, vehicles and items) up to a more finished look for those who would prefer to just repaint them.
Think Christmas for the 1.03 version.
#18
The harrier jump jet sounds interesting - hover vehicle I assume?
12/03/2008 (3:52 pm)
That's awesome!The harrier jump jet sounds interesting - hover vehicle I assume?
#19
12/03/2008 (6:38 pm)
Whats the usual time it takes for GG to post the updated zip for us to have ?
#20
I would expect a few days at least.
12/04/2008 (3:06 am)
It depends on how busy they are, they cannot be rushed and they're usually very busy. We will post when we've received some confirmation.I would expect a few days at least.
Torque Owner Brad Kelley
Ash