Rendering collision meshes
by Peter Haffenreffer · in Torque Game Engine Advanced · 08/11/2008 (9:10 am) · 2 replies
Is there anyway to render the collision meshes in game (NOT the bounding boxes)?
#2
Does anyone know where the polys for the collision mesh are stored at least? I wouldn't say this code is exactly easy to navigate unless already familiar with it.
08/11/2008 (1:15 pm)
I guess that works, but it would be nice to be able to toggle off the collision meshes like the bounding box. I know it's possible since the show tool does it.Does anyone know where the polys for the collision mesh are stored at least? I wouldn't say this code is exactly easy to navigate unless already familiar with it.
Torque Owner Surge
MDNAMEDIA
test properly in game. Then when your done re export your mesh without the duplicate renamed Collision mesh