Game Development Community

Rendering collision meshes

by Peter Haffenreffer · in Torque Game Engine Advanced · 08/11/2008 (9:10 am) · 2 replies

Is there anyway to render the collision meshes in game (NOT the bounding boxes)?

#1
08/11/2008 (11:40 am)
Make a duplicate mesh and Export it with the Col-1 but name it something else. That way you would see it and it would
test properly in game. Then when your done re export your mesh without the duplicate renamed Collision mesh
#2
08/11/2008 (1:15 pm)
I guess that works, but it would be nice to be able to toggle off the collision meshes like the bounding box. I know it's possible since the show tool does it.

Does anyone know where the polys for the collision mesh are stored at least? I wouldn't say this code is exactly easy to navigate unless already familiar with it.