Game Development Community

Problem starting FPS starter kit, HELP

by David · in Torque in Education · 08/07/2008 (10:21 pm) · 9 replies

When i hit F11 to start new mission or whatever, a boxs pops up
that says on the top 'dissconnect'

then the box says,

you do not have the correct version of the FPS starter kit
or related art needed to play on this server, please contact
the server operator for more information. (WHAT SERVER OPERATOR??)
'(missing particle texture:starter.fps/data/shapes/particls/smoke)

^^^i have that texture also in my data files but have no idea why it says this.
can anybody please help me???
Thanks,

#1
08/07/2008 (11:36 pm)
Why you made three same posts? I think people here read maximum of the posts, so there is no need to make many posts.

Anyway... in the path you said particls, but it should be particles, is it a typo here or it may be the actual error in the path you specified in script.
#2
08/08/2008 (12:07 am)
Sorry i didnt know, well i somehow didnt noticed i didn't type in the 'e'. Do you think if i just uninstall everything and then reinstall it all back it might work?
#3
08/08/2008 (12:14 am)
Reinstalling everything will work fine, I think. But double check the smoke texture file in the folder and the path in the code first. Because if you reinstall everything, then you lose any changes you made in your project.
#4
01/09/2009 (7:43 pm)
I just had this same problem and am un installing and re-installing.

if you got any other advice plz post.
#5
01/09/2009 (8:27 pm)
I tryed it and it didnt work for me
#6
01/09/2009 (8:34 pm)
The "starter.fps/" was hardcoded in some of the scripts and needs to be replaced with "~/".
#7
01/09/2009 (8:46 pm)
What does that mean? i am just starting out trying to learn torque
#8
01/11/2009 (6:02 pm)
Can anyone fix this issue with the smoke particles?

i just installed the engine on a second computer and I got the same problum

I am die to learn how to use this engine, and this issue is not helping
#9
01/14/2009 (10:30 am)
Just do a find-in-files or search-in-files (depends on your text editor) for "starter.fps" and change it. I'll give you a big hint and tell you that most of the hard-coded filepath problems for particles comes from one file in particular: sgExamples.cs Over time you'll find more. You have to remember that GG in-house developers spends most of their time on fixing, improving, and expanding the engine itself; the scripts are more of an example of how to do things.