Game Development Community

Problem deploying to 360

by darkwudu · in Torque X Platformer Kit · 08/05/2008 (2:57 pm) · 1 replies

I'm getting the folowing errors when trying to deploy to the Xbox 360...

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Error 2 The type or namespace name 'PlatformerFramework' does not exist in the namespace 'GarageGames.Torque' (are you missing an assembly reference?) C:\Users\Woody\Documents\XNA\XNA\TorqueX\AtomicBunny\AtomicBunny_0.01\AtomicBunny_0.01\Game\PlayerActorComponent.cs 10 26 Xbox 360 Copy of Game

Error 3 The type or namespace name 'ActorComponent' could not be found (are you missing a using directive or an assembly reference?) C:\Users\Woody\Documents\XNA\XNA\TorqueX\AtomicBunny\AtomicBunny_0.01\AtomicBunny_0.01\Game\PlayerActorComponent.cs 15 34 Xbox 360 Copy of Game

Error 6 The type or namespace name 'ActorController' could not be found (are you missing a using directive or an assembly reference?) C:\Users\Woody\Documents\XNA\XNA\TorqueX\AtomicBunny\AtomicBunny_0.01\AtomicBunny_0.01\Game\PlayerController.cs 19 37 Xbox 360 Copy of Game

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Is this a known issue or is there something I am doing wrong when deploying? The game works fine on Windows; no problems or errors at all (at the moment!). ;)

Can anyone shed any light on the situation?

Thanks. :)

#1
08/07/2008 (1:28 pm)
Check out what was said in this thread:

http://www.garagegames.com/mg/forums/result.thread.php?qt=76264

I'm pretty sure that you are missing a reference to a 360 version of the PlatformerFramework. You need 4 projects. 2 for PC and 2 for 360.