Game Development Community

I have no clue whats happining

by Joseph Dugan · in Torque Game Engine · 08/03/2008 (12:23 am) · 6 replies

I just downloaded TGE, and all I can do is open the example stuff, nothing else will open, So I'm stuck just using the examples, I cant create anything or make a good level, I dont know if I need another program to open the actual TGE. Anything will help, and Im completly new to using any kind of programs like this, so, if you could keep it simple ^.^ thanks

#1
08/03/2008 (12:40 am)
Press F11.

Edit: simplified.
#2
08/03/2008 (12:43 am)
Press F11 while im in the tortial base? that just takes me to the map editor, and i can only use basic examples, i cant put in the orc, or the cross bow just test buildings and effects
#3
08/03/2008 (1:29 am)
@Joseph: What exactly are you trying to change?

F11 - brings up the Mission Editor when you are in a mission.
F10 - brings up the GUI Editor when you are in the game or in a mission.

To make your own maps you will need heightmaps and textures or other maps from content packs that you can modify and re-texture.

To add new models you will need to create your own in a 3D modeller (3DS max, Milkshape, Houdini, Maya) and then place them in the correct data folders for your game.

To make the game more like your own you need to modify the .cs files that come with the game using either a text editor or Torsion.

To make serious engine changes you will need to modify the source code of the engine using a C/C++ compiler.

The best thing is to search through the resources or the forums on this site and go browsing the TDN which has tutorials and reference articles on everything that you need to do.
#4
08/03/2008 (1:34 am)
Thanks Quinton, That put everything into perspective.
#5
08/03/2008 (1:38 am)
Oh one more question, can i use my blender to put into the game, like for buildings etc... i tried, but i cant import it, becuase its a .blender file
#6
08/03/2008 (2:29 am)
@Joseph ... Torque only supports its internal formats that are .dts and .dif.

.dts files are used for StaticShapes and Player models and other type of game objects. To use Blender you will need to get a .dts exporter for your shapes.

.dif are typically used for interior buildings and are highly glorified bsp files. :) To make .dif files you will need to use Torque Constructor.

Once again if you check out the TDN (Torque Developer Network) you will find a wealth of information pertaining to the .dts exporter for Blender and how to create objects in Torque Constructor.

Torque Constructor is freely available and can be downloaded from here.