TGE - TGEA Migration?
by Kyle \"DV\" · in Torque Game Engine · 07/29/2008 (12:30 pm) · 2 replies
There were a few reasons why my team decided to go with TGE for the first while. Its something to concentrate on without all the oiverhead of a shader based engine.
However we do plan on if our product actually makes headway, to upgrade to the TGEA to include all the fancy rendering support and other features.
My question is, the only modificatiosn were to make to the TGE is a camera alteration, and most things i believe are going to be handled via script, and were from the FPS Starter Kit.
How difficult would the migration be? What should i prepare for? Would the same modifications still work?
However we do plan on if our product actually makes headway, to upgrade to the TGEA to include all the fancy rendering support and other features.
My question is, the only modificatiosn were to make to the TGE is a camera alteration, and most things i believe are going to be handled via script, and were from the FPS Starter Kit.
How difficult would the migration be? What should i prepare for? Would the same modifications still work?
About the author
#2
again, thank you :D
07/29/2008 (12:41 pm)
Thats some terribly useful information and a very easy to follow guide for even non-programmers like me, i completely appreciate your taking the time to show me this resource, im quite sure itll be valuable to the integrity of our product :)again, thank you :D
Associate Anthony Rosenbaum
Plastic Gem 5# Portability