ContentNodeGenerator.exe Crashing
by Patrick Barrett III · in Torque X Platformer Kit · 07/28/2008 (12:42 am) · 11 replies
Anyone else having ContentNodeGenerator.exe crash everytime they save? Don't even have to edit anything, just open a project and select save does it. Tried setting the compatability in Vista to Windows XP but it still always crashes. Seens to actually save any way but looses the player each save.
#2
www.garagegames.com/mg/forums/result.thread.php?qt=75298
08/02/2008 (12:30 pm)
Quote:Strange, the purpose of the ContentNodeGenerator.exe file is to map new art assets into your .csproj file. So, when you add a new graphic into the TGBX, TGBX calls this .exe to open the XNA project file, look through the content mapping (all the listed textures) and add the ones that were just added into TGBX.
John K.
www.garagegames.com/mg/forums/result.thread.php?qt=75298
#3
BTW after adding some stuff after the player it stopped losing the player on save. I have no idea what caused that.
08/02/2008 (1:51 pm)
That explains why it doesn't hurt when it crashes as I add the files manually into the project anyway. I'm guessing it doesn't like using the copy project for Xbox version of the project. Didn't find the GG project maker until after I used VS's. Thanks for clarifing what it does so that I know I don't have to worry about it for now.BTW after adding some stuff after the player it stopped losing the player on save. I have no idea what caused that.
#4
When I quit and it asks me to save I do not get the error.
08/19/2008 (10:30 am)
If I try and simply move a tree in the demo starter level and then save the scene I get this error as well. Working on a fresh fully updated Vista x32 install.When I quit and it asks me to save I do not get the error.
#5
09/02/2008 (11:23 pm)
Has anyone resolved the error? i am also facing the same error.
#6
09/03/2008 (1:44 am)
I save the .png textures in the Content folder of my XNA Project. Dragging the files into TXB and saving will give me the error. If I then go into Visual C# Express, in the Solution Explorer say "Add... Existing Item..." and import my image file. Build the solution. Then TXB no longer gives the error.
#7
11/25/2008 (1:59 pm)
I tried the same exact thing as Micheal Murry above and it worked. I'm guessing that TXB isn't updating Visual Studio to the changes in the art assets and the ContentNodeGenerator is the issue. Will this ever be fixed? The whole point of using TXB is that it's synched to XNA 2.0 and steamlines game development. Will this be fixed when we get XNA 3.0 support in the near future? How near in the future? :)
#8
02/06/2009 (2:50 pm)
I had the same crash, and even re-installing did't fix it. Torque must be dropping in some sort of registry entries (or something) that are causing the problem and don't get deleted on uninstall. The ContentNodeGenerator stopped crashing when I renamed Game.txproj to something else, but then when I created a new level, it would not register with the studio express solution. I had to manually drop the txscene file into the content\levels folder in the solution, and then in the file's property window I had to set BuildAction to "none", and CopyToOutputDirectory to "Copy if new". This work around "fixed" the problem for now. Hopefully Torque 3.0 will fix some of these problems. For some reason I'm worried it will have it's own issues.
#9
You only need to rename one of them and rebuild, works like a charm.
07/09/2009 (5:21 pm)
Your csproj and txproj name can't be the same. Most certainly both of your files are named "Game".You only need to rename one of them and rebuild, works like a charm.
#10
Vc pode me adicionar ao msn para conversarmos?
warley07andre@hotmail.com
07/14/2009 (7:37 pm)
Diego,Vc pode me adicionar ao msn para conversarmos?
warley07andre@hotmail.com
#11
07/15/2009 (9:02 am)
Renaming files is not necessary. The problem has to do with the WAV files in the data folder. I put the solution in this thread.
Torque Owner JasonM