Game Development Community

Blending a reload animation

by Bryce · in Torque Game Engine · 07/19/2008 (6:11 pm) · 4 replies

Hello GG,
I've got a reload animation for my player that I start off using setActionThread(). This works when the player is not moving and is playing the root/idle animation, but if the player is running, the animation won't play. So how would I blend a reload animation (using just the arm nodes) in with a run animation so both can play at the same time?
Help, as always, is appreciated.

#1
07/20/2008 (4:43 pm)
Is your animation a blend animation?
#2
07/21/2008 (1:03 pm)
Yes, but it still gets overridden by running
#3
07/23/2008 (11:58 am)
You have to look at the code (updatemove/pickactionanimation).
You have an error.
setActionThread can play a lot of blend animations in same time.
Animations also can have a preority.
I think first you have to read/study the whole process of animation playback. There is a huge collection of topics about that.
Your animation is stopped by a condition, not an animation.
#4
07/23/2008 (2:39 pm)
Okay, I'll check it out later. Thank you!