Game Development Community

Texture and Mapping Woes

by Chris "DiGi" Timberlake · in Torque Game Engine · 07/10/2008 (5:44 pm) · 3 replies

Lemme give a short description of what i'm trying to acheive. For our game; its going to be entirely city based. So; we have no use for terrain and want to remove the terrain (Easy; Obviously just delete the datablock.)

However I want the textures and difs to be placed in seperate folders. How do I go about this?

I'd also like to utilize this for .dts files.

#1
07/10/2008 (10:53 pm)
Does anyone know where the path for textures is stored? In the .diff or source?
#2
07/11/2008 (10:45 am)
As far as I know, textures need to be in the same folder as the art they belong to.
#3
07/11/2008 (11:22 am)
Yea; thats what i'm trying to change. I wanna find the path as to where it looks for textures, being either in map2diff or in the engine. But I can't find it.