Hey TGE community
by DragonSix · in Torque Game Engine · 07/09/2008 (5:35 pm) · 3 replies
Long time user of TGB (with IceWolf (demo here)), I decided to make the jump to the next step. Getting TGE right now, and maybe later TGEA (but so far I had some disappointment with the barricade demo versus TGE demo).
So, in general terms, I'm going for a Single Player Action-JRPG. Zelda style.
I already done some of the most essential arts (I'm getting better at 3d than 2d, paradox) and I'm feeling I can now tackle on the C++ side of things. Wish me luck xO
If you have any book recommendation beside MGEC, that would help me learn C++ from my script skills (and not from complete scratch), you're most welcome ^^
I also already spotted some useful resources like Advanced Camera, which I got quickly working. But if you have any recommendation like for melee collisions, or getting the player to move relative to the advanced camera position, or for optimizing TGE stuffs or graphics, that would be awesome ^^'
I'm not aware of all the "big things" I may have missed
So, in general terms, I'm going for a Single Player Action-JRPG. Zelda style.
I already done some of the most essential arts (I'm getting better at 3d than 2d, paradox) and I'm feeling I can now tackle on the C++ side of things. Wish me luck xO
If you have any book recommendation beside MGEC, that would help me learn C++ from my script skills (and not from complete scratch), you're most welcome ^^
I also already spotted some useful resources like Advanced Camera, which I got quickly working. But if you have any recommendation like for melee collisions, or getting the player to move relative to the advanced camera position, or for optimizing TGE stuffs or graphics, that would be awesome ^^'
I'm not aware of all the "big things" I may have missed
#2
07/10/2008 (10:45 am)
Benjamin: As you make the trip from TGB to TGE, I'll be watching your progress. Let me know how you do, and feel free to poke me anytime about the process: the pitfalls, what was useful to you, what was not useful, etc.
#3
Thanks ^^
@Deborah
Yeah, it might be interesting to see how it goes. I'll try to make .plans regularly from now.
07/10/2008 (5:17 pm)
@JamesThanks ^^
@Deborah
Yeah, it might be interesting to see how it goes. I'll try to make .plans regularly from now.
Associate James Ford
Sickhead Games
Thinking In C++ 1 and 2 for free online.
www.planetpdf.com/developer/article.asp?ContentID=6634