Game Development Community

New Resource - Perforce RCS and TGEA

by Dusty Monk · in Torque Game Engine · 07/09/2008 (8:49 am) · 0 replies

Just wanted to put the word out on a new resource I posted yesterday. It's basically a suggesion of how you can set up your project in the Perforce revision control software to ease the pain of future integrations.

If you've just recently purchased TGEA and are setting up your new project, you might want to give it a look. Having recently integrated from TGE 1.5.2 to TGEA 1.7.0, and then again to TGEA 1.7.1, I learned quite a bit through the school of hard knocks about how I could set things up for myself to make life easier when new engine releases are made. I've recieved quite a bit of help from this community in the past, so I thought it was time to give something back.

You can check out the resource here.

Cheers!

About the author

Dusty Monk is founder and president of Windstorm Studios, an independant game studio. Formerly a sr. programmer at Ensemble Studios, Dusty has worked on AAA titles such as Age of Empires II & III, and Halo Wars.