Low Framerate - Serious
by James Urquhart · in Torque Game Engine · 10/19/2002 (3:45 am) · 9 replies
In linux, with a geforce 2 mx card, i get around 30-40fps (<20 fps underwater in the test map)
I get a similar framerate even when compiling a release build.
I'd at least expect more fps than that... anyone agree?
Where is all the framerate being chugged up?
>_<
I get a similar framerate even when compiling a release build.
I'd at least expect more fps than that... anyone agree?
Where is all the framerate being chugged up?
>_<
About the author
#2
20 frames per sec is still playable tough. I used to have an avarage of 16 fps with my TNT 2, and I could still run around smoothly (I now have a GF 4200 TI 128DDR...avarage of 260 FPS with peaks of up to 300 FPS)
10/19/2002 (7:12 am)
Try running it in 16 bit or lower the resolution. Geforce 2 MX is pretty old. And considering its the MX and not a full, well its normal the framerate is that low.20 frames per sec is still playable tough. I used to have an avarage of 16 fps with my TNT 2, and I could still run around smoothly (I now have a GF 4200 TI 128DDR...avarage of 260 FPS with peaks of up to 300 FPS)
#3
I have a test box here with one...
Athlon 1000, WinXP, GForce2MX
800x600x16
80 fps in water (because of alpha)
180 fps looking at sky
100+ looking across landscape...
No problems here...
-J
10/19/2002 (7:32 am)
Folks... GForce2MX (other than being a somewhat crappy GForce flavor) is not that old... It is also quite popular...I have a test box here with one...
Athlon 1000, WinXP, GForce2MX
800x600x16
80 fps in water (because of alpha)
180 fps looking at sky
100+ looking across landscape...
No problems here...
-J
#4
-Tim aka Spock
10/19/2002 (11:39 am)
Athlon 800 WinXP Geforce 4 MX.. (1024x768x32 ... Id never run in 16 bit color :) ) I get about 35-40 fps. I should get more than that. I think the problem lies in the fact that it switches states in Opengl so much do to the fact that everything renders itself. The 3d pipeline could use some optimizations.-Tim aka Spock
#5
if its below 800 I think that is a fine framerate
10/19/2002 (4:07 pm)
he never did mention his cpu ..if its below 800 I think that is a fine framerate
#6
I have a Pentium 3 1.3ghz laptop with a Geforce2Go (which has significantly lower TPS than the lowest quality Geforce2MX) and I get about 15fps, max 30fps, rarely I drop below 15fps. (In 800x600 16-bit color.)
I really can't complain. The Geforce2 really is a substandard card compared to what is out there, and nVidia doesn't consider it a card designed for games anymore.
10/19/2002 (5:30 pm)
Meh...I have a Pentium 3 1.3ghz laptop with a Geforce2Go (which has significantly lower TPS than the lowest quality Geforce2MX) and I get about 15fps, max 30fps, rarely I drop below 15fps. (In 800x600 16-bit color.)
I really can't complain. The Geforce2 really is a substandard card compared to what is out there, and nVidia doesn't consider it a card designed for games anymore.
#7
10/20/2002 (6:02 am)
On my Athlon 1.2 with Geforce 1 DDR I would generally see between 40-50 fps
#8
I do know that's the case with GF256 card : running in 16 bit is rarely if ever faster than 32 bit, when it's not measurably slower, on top of revealing some nasty artifacts in Tribes II/TGE engine, ie Z-Buffer wars, etc.
Just a tidbit, 8p
10/20/2002 (9:32 am)
Wasn't nVidia warning people to not use 16 bit color on GF256 and subsequent hardware ?I do know that's the case with GF256 card : running in 16 bit is rarely if ever faster than 32 bit, when it's not measurably slower, on top of revealing some nasty artifacts in Tribes II/TGE engine, ie Z-Buffer wars, etc.
Just a tidbit, 8p
#9
e.g "terrain detail","texture detail","shape detail"
Do these variables still exist in torque? If so, could i use them to increase my framerate in torque?
10/22/2002 (7:20 am)
I noticed that tribes 2 has some detail options in the graphics setup...e.g "terrain detail","texture detail","shape detail"
Do these variables still exist in torque? If so, could i use them to increase my framerate in torque?
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