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Fixes for TNL on Win32 MINGW + pthread + OpenAL + DX8 + GLUT/GLU

by Matt · in Torque Game Engine · 07/06/2008 (5:56 am) · 0 replies

Greetings community.

It took me 3 attempts to find out how to register here.

I'm between years this summer, and so I've decided to have a play with OpenTNL. I must admit the community looks a little dead.

I've made a zip archive to fix some of the issues I've had with OpenTNL recently - mainly glut being a pain (I personally abandoned GLUT/GLU and use GLEW in my GPU projects)

OpenTNL needs a Makefile update... seriously - they need to be platform independant.

The zip files will *overwrite* the current Makefiles, and are diffed against OpenTNL 1.5.0

Fixed a minor scoping issue in Vector too.

DirectX Should be found in tnl/DXSDK {include | lib}

With DirectX: http://wildfiregaming.co.uk/~music/OpenTNL-mingw-win32-patch-with-dx8.zip
Without DirectX: http://wildfiregaming.co.uk/~music/OpenTNL-mingw-win32-patch.zip

No promises how long they'll stay there - i'd actually perfer it someone would overhaul the build system and link to working copies of glut et al.

Matt

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