Fixes for TNL on Win32 MINGW + pthread + OpenAL + DX8 + GLUT/GLU
by Matt · in Torque Game Engine · 07/06/2008 (5:56 am) · 0 replies
Greetings community.
It took me 3 attempts to find out how to register here.
I'm between years this summer, and so I've decided to have a play with OpenTNL. I must admit the community looks a little dead.
I've made a zip archive to fix some of the issues I've had with OpenTNL recently - mainly glut being a pain (I personally abandoned GLUT/GLU and use GLEW in my GPU projects)
OpenTNL needs a Makefile update... seriously - they need to be platform independant.
The zip files will *overwrite* the current Makefiles, and are diffed against OpenTNL 1.5.0
Fixed a minor scoping issue in Vector too.
DirectX Should be found in tnl/DXSDK {include | lib}
With DirectX: http://wildfiregaming.co.uk/~music/OpenTNL-mingw-win32-patch-with-dx8.zip
Without DirectX: http://wildfiregaming.co.uk/~music/OpenTNL-mingw-win32-patch.zip
No promises how long they'll stay there - i'd actually perfer it someone would overhaul the build system and link to working copies of glut et al.
Matt
It took me 3 attempts to find out how to register here.
I'm between years this summer, and so I've decided to have a play with OpenTNL. I must admit the community looks a little dead.
I've made a zip archive to fix some of the issues I've had with OpenTNL recently - mainly glut being a pain (I personally abandoned GLUT/GLU and use GLEW in my GPU projects)
OpenTNL needs a Makefile update... seriously - they need to be platform independant.
The zip files will *overwrite* the current Makefiles, and are diffed against OpenTNL 1.5.0
Fixed a minor scoping issue in Vector too.
DirectX Should be found in tnl/DXSDK {include | lib}
With DirectX: http://wildfiregaming.co.uk/~music/OpenTNL-mingw-win32-patch-with-dx8.zip
Without DirectX: http://wildfiregaming.co.uk/~music/OpenTNL-mingw-win32-patch.zip
No promises how long they'll stay there - i'd actually perfer it someone would overhaul the build system and link to working copies of glut et al.
Matt