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Bones squash - Toon Animation with 3dsmax

by Diego M. Martinez · in Artist Corner · 06/30/2008 (2:59 pm) · 0 replies

I've made a Toon character in max with a custom rigg in bones, with ik, point helpers, look at,, position and orientation constraints, even wiring parameters to the bones rotation, its a rig that lets you have IK on the character but also have some stretching and squashing of the bones.

The thing is, i export the character and in the show tool, everything looks good, has all the bones, the rig is recognized, but te animation only plays (i guess) in translation and rotation mode. I can see the yellow croses moving away telling me that the bone is actually stretching, but the mesh keeps its distance,, the mesh doesn't stretch or squash at all.

I've tried all the options in the "sequence" modifier options,, but the same result,. Anyone tried to do this kinda thing too?

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