Game Development Community

Macintosh compatible

by Josef Brett · in Torque Game Engine · 06/25/2008 (12:04 pm) · 6 replies

I Haven't got Torque yet, but I was wondering if the new XNA Torque engine works on Mac or only Windows. Also, I'm new to development and I just want to make some simple demo's to start with (that would be compatible with the xbox 360). What would be the best product/license to get.

Thanks

Joe

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#1
06/25/2008 (12:11 pm)
TX, built upon XNA is only available for Windows. While there is a Mono project which is targeting XNA, it will probably be quite a while before there is a non-Windows solution for hobbyist/indie XBox 360 development outside of unofficial homebrew situations.

Currently, I do not know of a Mac compliant engine for the XBox 360. Perhaps BootCamp and an XP/Vista install would be your best bet if you're wishing to use your Mac and the 360.
#2
06/26/2008 (5:57 am)
Thanks for that. Just one more reason to own a PC...!
#3
12/03/2008 (12:21 pm)
Quote:
Thanks for that. Just one more reason to own a PC...!

I don't think so. Why don't you just use BootCamp if you have an intel based Mac. That way you get the best of both worlds. It's what I do on my mac. Then again, I am an Apple/Mac OS fanboy.
#4
12/03/2008 (1:10 pm)
@Chad- That's pretty much my setup right now. I was really starting to enjoy using Macs and Xcode...until a few days ago.

Now I could strangle the apple logo with a piano wire...deploying an application to the iPhone is one of the most stressful things I've ever had to deal with.

Deploying an XNA or TX game to the 360....fantastically simple.
#5
12/03/2008 (4:02 pm)
That seems to a complaint on how Apple wanted people to deploy applications to the iPhone/iPod Touh and not against the OS or anything like that in general.

Now I have never deployed or even developed (although I have been thinking about it soon) an application to the App Store so I can no speak from experience on this. Maybe Apple was not aiming towards "indies" and they were aiming towards "commercial" companies deploying to the App Store mostly? From the SDK site it seems that is what they are aiming towards more right now.

Now XNA is different. It is aimed towards indies so they can get easy access to console development.


Now from talking to some people I know who are registered developers, they actually like how easy it is to deploy and application to the App Store. Though again, I've never done it so I can not speak from experience.


I do know that Apple gives you a very nice video guide over it once you are a registered developer and have payed.
#6
12/03/2008 (4:15 pm)
The only real problem i've ever ran into with bootcamp is that the bootcamp video drivers can sometimes give you graphical artifacts in 3d applications/games that you might not run into on a true Windows PC running actual card manufacturer developed graphics drivers.

Well, that and playing graphically intensive games in Windows makes your mac glow red with heat.. I think the power/fan management in Windows is kinda borked in bootcamp at the moment.