Eeeee, it's an InvalidOperationException! Run, Run, Baby.Run()
by Zilla · in Torque X Platformer Kit · 06/25/2008 (3:15 am) · 4 replies
I am experimenting with XNA and TorqueX 2.0 on a Asus Eee PC 900.
Everything works fine (Tankbuster etc.) except the Platformer Kit.
The build is o.k. but I get the following Debug Error:
The error occurs at the follwing lines:
I realized that all the other projects that do not produce this exception have another approach for game.Run();
Everything works fine (Tankbuster etc.) except the Platformer Kit.
The build is o.k. but I get the following Debug Error:
InvalidOperationException: This device does not support 32-bit-indices. Use IndexElementSize.SixteenBits or a type that has a size of two bytes.
The error occurs at the follwing lines:
GarageGames.Torque.PlatformerDemo.Game game = new GarageGames.Torque.PlatformerDemo.Game(); game.Run();
I realized that all the other projects that do not produce this exception have another approach for game.Run();
#2
I assume because this is a device dependent error (Asus display), there will be no solution except to avoid tiles when I work on the Eee?
06/25/2008 (2:27 pm)
Quote:try creating a new 2D game that has a basic tilemapExactly! John, you are a genius! As soon as I create a tilemap in the starter game 2d, this error will occur again.
Quote:Unfortunately, SimulateFences = true or false will produce this error.is set differently between the demos and the Platformer Kit
I assume because this is a device dependent error (Asus display), there will be no solution except to avoid tiles when I work on the Eee?
#3
2. Besides: What is doing? Setting it true or false didn't make any difference.
06/30/2008 (3:18 am)
Quote:there will be no solution except to avoid tiles when I work on the Eee?1. Does anybody have a better idea?
2. Besides: What is
#4
any fixes for this problem yet?
10/21/2008 (6:38 am)
Im getting exactly the same error on my lenovo laptop...any fixes for this problem yet?
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