Game Development Community

Unit of Measurement in Milkshape

by Jon West · in Artist Corner · 06/18/2008 (12:12 pm) · 4 replies

How do I identify the unit of measurement in Milkshape 3D, so that I might not scale my models bigger than they should be?
Thank you for your time.

#1
06/19/2008 (12:12 am)
KORK is 2.4 UNITS tall, at the grid scale of 1. Or you can build to any size, the exporter allows for global scaling; but that takes a bit of back and forth.
#2
06/19/2008 (10:05 pm)
So I can make my models care free and then using the exporter, scale it down proportionally to some global settings later?
I guess what you mean by "a bit of back and forth", is trial and error until I get the correct scaling?
If you can change anything you do with out having to go back to a previous save of the model, then I am all for it.
I am going to assume that it is all self explanatory through the exporter, but if anyone wants to give out any advice, feel free.
Thanks alot for the reply.
#3
06/20/2008 (5:34 am)
Yes, Jon; there is an entry field for Scale, by default it may be set to .1. This will scale down the object to 10% of it's Ms3d 'size'.

So, if you set Scale to 1.0, and make your character 2.~3/4 Ms3d 'units' tall, it will be approximately the size of KORK inside the engine.
#4
06/20/2008 (9:58 am)
This makes complete sense, I dont know what I was thinking. Your first statement was clear enough, I feel dumbfounded. I have too much on my mind... Thanks again.