Unit of Measurement in Milkshape
by Jon West · in Artist Corner · 06/18/2008 (12:12 pm) · 4 replies
How do I identify the unit of measurement in Milkshape 3D, so that I might not scale my models bigger than they should be?
Thank you for your time.
Thank you for your time.
#2
I guess what you mean by "a bit of back and forth", is trial and error until I get the correct scaling?
If you can change anything you do with out having to go back to a previous save of the model, then I am all for it.
I am going to assume that it is all self explanatory through the exporter, but if anyone wants to give out any advice, feel free.
Thanks alot for the reply.
06/19/2008 (10:05 pm)
So I can make my models care free and then using the exporter, scale it down proportionally to some global settings later?I guess what you mean by "a bit of back and forth", is trial and error until I get the correct scaling?
If you can change anything you do with out having to go back to a previous save of the model, then I am all for it.
I am going to assume that it is all self explanatory through the exporter, but if anyone wants to give out any advice, feel free.
Thanks alot for the reply.
#3
So, if you set Scale to 1.0, and make your character 2.~3/4 Ms3d 'units' tall, it will be approximately the size of KORK inside the engine.
06/20/2008 (5:34 am)
Yes, Jon; there is an entry field for Scale, by default it may be set to .1. This will scale down the object to 10% of it's Ms3d 'size'.So, if you set Scale to 1.0, and make your character 2.~3/4 Ms3d 'units' tall, it will be approximately the size of KORK inside the engine.
#4
06/20/2008 (9:58 am)
This makes complete sense, I dont know what I was thinking. Your first statement was clear enough, I feel dumbfounded. I have too much on my mind... Thanks again.
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