Screen resolution
by Daniel Buckmaster · in Torque Game Engine · 06/18/2008 (6:27 am) · 2 replies
I've tried searches, but I can't find any answers to this particular question: how can I increase the resolution past 800x600? (Yeah, there's a widescreen size after that, I know... but I want more!)
I mean, this has to be a really basic thing for modern games. Especially with Torque not being extremely graphically demanding - it should be able to easily render with far higher resolution than other engines.
I mean, this has to be a really basic thing for modern games. Especially with Torque not being extremely graphically demanding - it should be able to easily render with far higher resolution than other engines.
About the author
Studying mechatronic engineering and computer science at the University of Sydney. Game development is probably my most time-consuming hobby!
#2
AFAIK, they're used to get the supported resolutions from your graphics card and add them to the resolution drop down in the option dialog. So if your intended resolution isn't among them you should add it directly to the pref.cs in the field "$pref::Video::resolution" and / or "$pref::Video::windowedRes". Hope this'll help.
06/18/2008 (11:49 pm)
In function OptGraphicsResolutionMenu::init( %this, %device, %fullScreen ) there are these lines:%resList = getResolutionList( %device ); %resCount = getFieldCount( %resList ); %deskRes = getDesktopResolution();
AFAIK, they're used to get the supported resolutions from your graphics card and add them to the resolution drop down in the option dialog. So if your intended resolution isn't among them you should add it directly to the pref.cs in the field "$pref::Video::resolution" and / or "$pref::Video::windowedRes". Hope this'll help.
Torque Owner Nathan Martin
TRON 2001 Network
I'll try looking into it further to see what is wrong later on today.