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Torque X 2.0 Platformer Starter Kit

by John Kanalakis · in Torque X Platformer Kit · 06/16/2008 (1:58 pm) · 29 replies

The Torque X 2.0 Platformer Starter Kit is now available in the Game Store and downloadable from your accounts page. Big thanks to all the Beta testers that helped pull together the testing feedback. This version of the Platformer Kit is fully compatible with the latest Torque X 2.0 Game Engine.

John K.

About the author

John Kanalakis is the owner of EnvyGames, an independent game development studio in Silicon Valley that produces games and tools for Xbox 360, Windows, and the Web.

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#1
06/16/2008 (2:16 pm)
Woohoo! Nice work.
#2
06/16/2008 (2:30 pm)
Very sweet! Now I can stop telling people to run backwards!
#3
06/16/2008 (8:05 pm)
Is there some reason the starter game runs extremely slow on windows? (seems to be running ok on the xbox)
#4
06/16/2008 (8:11 pm)
Can you post the content of your game project's TorqueSettings.xml file? Also, can you post the make/model of your graphics card?

John K.
#5
06/17/2008 (7:27 am)
Well, I'm at work currently so I don't have access to the TorqueSettings.xml but all I did was generate a StarterGame and run it up (I'll post the file tonight). I also noticed the camera didn't appear to be locked to the character. Note that the demo I generated ran fine and the starter game in version 1 also ran fine. Oh, and my graphics card is an evga NVIDIA 7800 GS OC AGP.
#6
06/17/2008 (12:32 pm)
Kevin how did you manage to get it working on the 360? When i created 360 copies of the project, there where 83 or so errors. Then I added a reference on the 360 copy of Game to 360 platform. Then when i complied it crashed and gave me:

Error 12 The command ""C:\Users\Bhavesh\Documents\Visual Studio 2005\Projects\PlatformerDemo12\PlatformerDemo12\Game\bin\Xbox 360\Debug\Game.exe" -exportschema "C:\Users\Bhavesh\Documents\Visual Studio 2005\Projects\PlatformerDemo12\PlatformerDemo12\Game\myschema.txschema"" exited with code -532459699. Xbox 360 Copy of Game

What im i doing wrong?

Thanks in advance

EDIT: I built it a second time and it seems to build fine.
#7
06/17/2008 (4:05 pm)
Here is the torqueSettings.xml that was generated:



true

false
768
1024


false
false

#8
06/17/2008 (7:52 pm)
Kevin, can you try setting UseFixedTimeStep to false, that should really speed things up.

John K.
#9
06/18/2008 (11:12 am)
Thanks John, that seemed to work. Now any idea why the camera won't follow the character anymore?
#10
06/18/2008 (1:44 pm)
Is that for a game based on the "Platformer Demo" template or the "Platformer Starter" template? It should be easy to fix, probably some mounting property wasn't set. I can add that to my really long to-do list.

John K.
#11
06/19/2008 (10:17 am)
Hello there:

When I try to install it, it gives me an error, that something needed by the starter kit (or the installer) is missing. I have Visual Studio 2005 Professional, XNA Game Studio 2.0 and TorqueX 2.0 already installed. what else it's needed for this installer??

Thanks.
#12
06/19/2008 (11:06 am)
Hello there:

When I try to install it, it gives me an error, that something needed by the starter kit (or the installer) is missing. I have Visual Studio 2005 Professional, XNA Game Studio 2.0 and TorqueX 2.0 already installed. what else it's needed for this installer??

Thanks.
#13
06/19/2008 (11:17 am)
Hello there:

When I try to install it, it gives me an error, that something needed by the starter kit (or the installer) is missing. I have Visual Studio 2005 Professional, XNA Game Studio 2.0 and TorqueX 2.0 already installed. what else it's needed for this installer??

Thanks.
#14
06/19/2008 (11:19 am)
Sorry for the last 2 posts, this fu..g conexion has some problems. Sorry.
#15
06/19/2008 (12:43 pm)
I think the problem is that the installer is looking for Visual C# 2005 Express. The workaround is probably as simple as installing VS2005 C# Express, then installing the platformer kit, then uninstalling VS2005 C# Express. The game templates and documentation for the platformer kit will remain even when VS2005 C# Express is removed. I know it's a crummy workaround, but it should work. The real problem is that the installer should not be checking for that anymore.

John K.
#16
06/23/2008 (1:24 pm)
I get other errors also. When editing a level (the default level_01). and trying to save the file. I get:

[IMG]http://img361.imageshack.us/img361/9336/errorns2.th.jpg[/IMG]
#17
06/23/2008 (8:39 pm)
Hi Vishal, don't worry about that error. Nothing is actually wrong and you should be able to continue working uninterrupted. There's another discussion going on about the ContentNodeGenerator.exe and this annoying message that keeps poping up. The good news is that it really is nothing but a nag and won't break anything if you just ignore it. I believe a fix is already underway.

John K.
#18
06/27/2008 (7:43 pm)
As listed earlier above I am also getting 83 errors and can not deploy to the 360, although builds ok on Vista. I created 360 copies of the project and changed "Mixed Platforms" to "Xbox 360". I tryed to add new references but couldn't, already existed. I'm not sure what i'm doing wrong. I've attempted several times and always get the same thing.
Could someone please point me in the right direction?

Thanks!
#19
06/28/2008 (11:39 am)
The errors come from the 360 copy of the platform game not finding the 360 platform framework. Just add the 360 platform framework to 360 game project.

img66.imageshack.us/img66/4930/referencesz8.jpg
#20
06/29/2008 (8:50 pm)
Thanks for the info, much appreciated, although I'm not sure how you got your highlighted to show up after right clicking "Add References". All I see under Projects is the above 2 and I'm not sure where to navigate, to get your highlighted to show. Where can I find what I am looking for?

Thanks!
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