Transparency into 1.71
by Kory Imaginism · in Torque Game Engine Advanced · 06/13/2008 (8:04 pm) · 1 replies
I was wondering how you can get Transparency and normal map to work for TGEA 1.71?
Click Here
here the materials code i used also i remember this code work for the 1.7 beta
thanks for your time
new Material(barkgC)
{
baseTex[0] = "barkgC";
bumpTex[0] = "barkgC_NRM";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 16.0;
};
new Material(leafGrC)
{
baseTex[0] = "leafGrC";
bumpTex[0] = "leafGrC_NRM";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 16.0;
};
Click Here
here the materials code i used also i remember this code work for the 1.7 beta
thanks for your time
new Material(barkgC)
{
baseTex[0] = "barkgC";
bumpTex[0] = "barkgC_NRM";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 16.0;
};
new Material(leafGrC)
{
baseTex[0] = "leafGrC";
bumpTex[0] = "leafGrC_NRM";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 16.0;
};
Torque 3D Owner J.C. Smith