Game Development Community

Transparency into 1.71

by Kory Imaginism · in Torque Game Engine Advanced · 06/13/2008 (8:04 pm) · 1 replies

I was wondering how you can get Transparency and normal map to work for TGEA 1.71?
Click Here
here the materials code i used also i remember this code work for the 1.7 beta

thanks for your time

new Material(barkgC)
{
baseTex[0] = "barkgC";
bumpTex[0] = "barkgC_NRM";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 16.0;
};

new Material(leafGrC)
{
baseTex[0] = "leafGrC";
bumpTex[0] = "leafGrC_NRM";
pixelSpecular[0] = true;
specular[0] = "0.55 0.5 0.5 0.4";
specularPower[0] = 16.0;
};

#1
06/13/2008 (10:01 pm)
Try placing a translucent = true; inside of the transparent material and see if that helps.