Lighting wa?
by Quest Johnny · in Constructor · 06/12/2008 (12:39 pm) · 1 replies
I'm having some troubles with Torque Constructor lights..
Here is my level in mapped mode:
www.flickr.com/photos/loopywolf/2573855408/
Here it is in shaded mode:
www.flickr.com/photos/loopywolf/2573855414/
Here it is in dynamic mode:
www.flickr.com/photos/loopywolf/2573855422/
and here it is in game:
www.flickr.com/photos/loopywolf/2573855426/
As you can see, in-game it looks nothing like any of the preview modes, and I'm a bit baffled. Dynamic is what I had hoped it would be like.
Here are my sun-values in mission:
new Sun() {
canSaveDynamicFields = "1";
azimuth = "45";
elevation = "45";
color = "0.35 0.35 0.35 1";
ambient = "0.15 0.15 0.27 1";
CastsShadows = "1";
rotation = "1 0 0 0";
direction = "0.57735 0.57735 -0.57735";
scale = "1 1 1";
position = "0 0 0";
};
In the mission, I have my lights at 75-100% intensity and falloffs in the 25-50 range
Does anybody know what I am doing wrong?
Here is my level in mapped mode:
www.flickr.com/photos/loopywolf/2573855408/
Here it is in shaded mode:
www.flickr.com/photos/loopywolf/2573855414/
Here it is in dynamic mode:
www.flickr.com/photos/loopywolf/2573855422/
and here it is in game:
www.flickr.com/photos/loopywolf/2573855426/
As you can see, in-game it looks nothing like any of the preview modes, and I'm a bit baffled. Dynamic is what I had hoped it would be like.
Here are my sun-values in mission:
new Sun() {
canSaveDynamicFields = "1";
azimuth = "45";
elevation = "45";
color = "0.35 0.35 0.35 1";
ambient = "0.15 0.15 0.27 1";
CastsShadows = "1";
rotation = "1 0 0 0";
direction = "0.57735 0.57735 -0.57735";
scale = "1 1 1";
position = "0 0 0";
};
In the mission, I have my lights at 75-100% intensity and falloffs in the 25-50 range
Does anybody know what I am doing wrong?
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Associate Andy Hawkins
DrewFX