Game Development Community

Rts Tools

by Dan Dias · in RTS Starter Kit · 06/10/2008 (9:28 am) · 4 replies

This may be a completely pointless post, and feel free to make fun of me or completely blow this off...

Ok, maybe I'm just lazy... but I was adding a new unit into my code yesterday and I kept forgetting which scripts to insert execs and then I had to go alllll the way into gameConnection.cs (I think. See, I can't even remember now... probably says a lot about me!) and write the code to spawn one of them. Basically, I'm wondering if anyone else is lazy like me and would benefit from a C# tool I'm working on for my project to add and edit units through a separate interface. I'm trying to make it as flexible as possible to accommodate any added features to your own code. However, it's impossible (of course) to devise every configuration of every project... so it has to still somewhat follow the RTS SK skeleton. I wouldn't mind trying to work in some routines for anyone who wants to use this tool though. If this works out well I'd like to also do one for buildings since I'm going to have at least 25 buildings (5 types with 5 upgrades).

#1
06/10/2008 (9:43 am)
Not a bad idea, I would be wiling to help you with this if you'd like.
#2
06/10/2008 (11:02 am)
Dan, something like that, but integrated into the kit has been requested many times.

A tool like yours would make the life easier to those testing new models, and approaching the kit to the sandbox concept. Besides, any tool to improve the workflow of the kit (even if it "only" works for the stock kit) its always welcome. Go for it!
#3
06/10/2008 (11:22 am)
@Chip
I appreciate the offer Chip. I'm not sure if I will need help yet, but I'll be sure to keep that in mind! So far, it is only a program that picks up the unit's names and puts them in a list box.

@Novack
Great to hear I might be filling some kind of need other than my own! Unfortunately, I'm not proficient/comfortable enough with the Torque engine itself to make an integrated tool... That'd probably take more C++ programming than I want to do. I know C++, but the last time I wrote anything of that scale in it was... well, a long time ago. Maybe at a later time, who knows! Also, I'd think writing and adding datablocks in realtime might get a little dicey. I could be wrong though.
#4
06/10/2008 (12:14 pm)
I would even go do far as to ask for a addon tool that allows players to create new units and behaviours. Perhaps with a small library of some typical behavious that we find around the RTS genre