Would like to examine TGE version 1.0 (or equivalet)
by Kaj Wikman · in Torque Game Engine · 06/05/2008 (2:49 am) · 0 replies
Hello
I live in Korsholm, Finland and work at a polytechnic, in the city Vasa, giving some lectures around 3D math/content and (simple) engine programming. (Just as a background info)
I own the tge, tgea and a lot of other stuff (ie content packs) that i have used ande learned in my spear time.
I have coded some kind of Ai/NavMesh, using a lot of the stuff from the forums/resources, like the aStar and the Immersive Ai resource.
But, i have read somewhere that TGE version 1.0 contained some intresting code for creation of the navmesh and things like that. I would like, if possible to examine this code, so i contacted Mr Jackson at GG.
I have discussed this with "Davey Jackson" from GG but they do not maintain so old codebase. He suggested that I ask here in the forum (As a owner of tge it seems okey.) if somebody could help me out. (I can handle c++ well and the code doesnt even need to be fully compilable, as long as there are the 'info' that i need:-)
My question is therefore: is there any possibility that i could lay my hands on TGE ver 1.0 source code or some version around that number? Ie i mean do some of you have a stored tge folder somewhere collecting dust on your hd, and could you either mail me or set up a link for me so that i can grap it?
It would be nice if it is the whole packet, ie code art and script and so forth.
Tanx in advance if some of you could help me!!!
Best regards
Kaj Wikman
kaj.wikman@novia.fi
I live in Korsholm, Finland and work at a polytechnic, in the city Vasa, giving some lectures around 3D math/content and (simple) engine programming. (Just as a background info)
I own the tge, tgea and a lot of other stuff (ie content packs) that i have used ande learned in my spear time.
I have coded some kind of Ai/NavMesh, using a lot of the stuff from the forums/resources, like the aStar and the Immersive Ai resource.
But, i have read somewhere that TGE version 1.0 contained some intresting code for creation of the navmesh and things like that. I would like, if possible to examine this code, so i contacted Mr Jackson at GG.
I have discussed this with "Davey Jackson"
My question is therefore: is there any possibility that i could lay my hands on TGE ver 1.0 source code or some version around that number? Ie i mean do some of you have a stored tge folder somewhere collecting dust on your hd, and could you either mail me or set up a link for me so that i can grap it?
It would be nice if it is the whole packet, ie code art and script and so forth.
Tanx in advance if some of you could help me!!!
Best regards
Kaj Wikman
kaj.wikman@novia.fi