Game Development Community

A different way to spawn enemies(idea)

by Jon West · in Game Design and Creative Issues · 06/04/2008 (7:39 am) · 4 replies

Would it be practical, or even possible to have say an invisible object(say an enemy spawn manager) floating around, similar to Left 4 Dead, that would roam around the map and where ever it is is where the larger majority of enemies would spawn, and to an extent follow? Is this possible with torque? Would this be a logical practical idea to implement?

#1
06/04/2008 (7:51 am)
I don't see why it wouldn't be, just tweak the spawn functions to use the location of the invisible following entity.
I've been planning a similar thing using a vehicle in my pet project. Mobile bases for CTF and destruction game modes.
#2
06/04/2008 (9:55 am)
Thanks for the reply and nice idea with the mobile ctf bases.
I guess I have to just tinker with it for a while, the thing that worries me is that this would be for more of an MMO than standard fps.
#3
06/04/2008 (12:49 pm)
Well, idea itself would be fairly easy to implement. It could all be done via script, it's just a matter of what object you're using to get the transform for the spawn point. Take a look at the spawnPlayer and step into each function, it's pretty easy to follow.

As to how logical it is to do it, well that really depends on your game's design. I don't really see how roaming spawn points could be used myself, but that's just me.
#4
06/04/2008 (3:05 pm)
Well it would be used to simulate mobs of people or enemies, so you can have congregations of enemies that move versus loads of them in just one area. To allow you time to breathe in remote places where the mob isn't at, but make you panic or run when the mob comes. kind of...