Game/Tech Demo - ISR
by Tom Ogburn · in Torque X 2D · 06/04/2008 (4:14 am) · 9 replies
I don't see the show off area for TorqueX, so I'm just going to put this here. This is a game I created for my Video Game Programming class. It's only 3 levels so it's really more of a tech demo. Artwork and audio was mostly taken from the TGB Adventure Kit.
Synopsis:
You've been shipwrecked on an island. You must quest to the other side, surviving 1 day at a time. Your journey is made more difficult by the roaming natives. Thankfully you have a crossbow and arrows, unfortunately so do they. Your arrow count is limited, however when you kill one of the natives you can retrieve your arrows from them.



Link to download the ccgame file
You will need to have XNA Game Studio 2 or the XNA Redistributables installed.
Right click - Save As
Right click on the downloaded file and install. It's basically a zip file so it will unzip it where you tell it to.
Run the exe
Thanks,
Tom Ogburn
Starlit Sky Games
Synopsis:
You've been shipwrecked on an island. You must quest to the other side, surviving 1 day at a time. Your journey is made more difficult by the roaming natives. Thankfully you have a crossbow and arrows, unfortunately so do they. Your arrow count is limited, however when you kill one of the natives you can retrieve your arrows from them.



Link to download the ccgame file
You will need to have XNA Game Studio 2 or the XNA Redistributables installed.
Right click - Save As
Right click on the downloaded file and install. It's basically a zip file so it will unzip it where you tell it to.
Run the exe
Thanks,
Tom Ogburn
Starlit Sky Games
About the author
Owner of Starlit Sky Games, Senior Developer / Architect at Migration.Mobi
#2
06/05/2008 (11:50 am)
The actual coding only took about 10 hours, and a lot of that time was spent migrating the XNA Game State Management sample into the TX framework to manage all the windows. Most of my time was spent in TX Builder making the animations and designing the levels. I worked on that part in the evenings for about 4 weeks.
#3
Tom Ogburn:
"lot of that time was spent migrating the XNA Game State Management sample into the TX framework"
I would love to se a tutorial/ the source for that!
10/08/2008 (1:56 am)
Looks nice..Tom Ogburn:
"lot of that time was spent migrating the XNA Game State Management sample into the TX framework"
I would love to se a tutorial/ the source for that!
#4
I have been trying to figure out how to do it and am just running into dead ends.
Any help would be much appreciated!
03/02/2009 (3:39 am)
Is it possible to get a tutorial or the source code to see how you migrated the Game State Management with the TX framework?I have been trying to figure out how to do it and am just running into dead ends.
Any help would be much appreciated!
#5
I'm considering making a code pack for TX3 that has game state management and other generally used code bits (See here: http://www.garagegames.com/community/blogs/view/16399)
In the meantime, if you have a specific question or problem you are trying to solve, let me know and I'd be happy to help.
Tom Ogburn
Starlit Sky Games
my twitter | my youtube
03/02/2009 (2:35 pm)
Ross,I'm considering making a code pack for TX3 that has game state management and other generally used code bits (See here: http://www.garagegames.com/community/blogs/view/16399)
In the meantime, if you have a specific question or problem you are trying to solve, let me know and I'd be happy to help.
Tom Ogburn
Starlit Sky Games
my twitter | my youtube
#6
Ok, Iv scrapped the migration work that I had done up until now, and start again. I been changing a lot of stuff, so thought it be best if I start over with clean code, and maybe get it working with some help from you.
What I have done so far:
1) Imported all the classes and Content needing from the "Game State Manager" into my Starter Game Template.
2) Changed the namespaces of all the classes to match my Starter Game namespace.
What I am unsure of doing:
1) Changing my Game.cs class to load up the "Game State Manager" (I keep getting memory errors, so obviously doing something major wrong)
2) Change the GamePlayScreen.cs class to load my Starter game that I created in the TX2D builder. So that i can play the game when I enter play game.
Hope you can help me out!
03/03/2009 (10:56 am)
@ TomOk, Iv scrapped the migration work that I had done up until now, and start again. I been changing a lot of stuff, so thought it be best if I start over with clean code, and maybe get it working with some help from you.
What I have done so far:
1) Imported all the classes and Content needing from the "Game State Manager" into my Starter Game Template.
2) Changed the namespaces of all the classes to match my Starter Game namespace.
What I am unsure of doing:
1) Changing my Game.cs class to load up the "Game State Manager" (I keep getting memory errors, so obviously doing something major wrong)
2) Change the GamePlayScreen.cs class to load my Starter game that I created in the TX2D builder. So that i can play the game when I enter play game.
Hope you can help me out!
#7
2. You'll remove a lot, actually most, of the code there. It will be nearly empty except for the code to load the txscene files, unload it, and return to the menu.
03/04/2009 (5:51 am)
1. What are some of the specific errors you are getting?2. You'll remove a lot, actually most, of the code there. It will be nearly empty except for the code to load the txscene files, unload it, and return to the menu.
#8
03/04/2010 (4:10 pm)
Is there a tutorial for combining the Game State manager and the torque x platform yet? id really like to use it but doesnt seem compatible yet..
Torque 3D Owner Donald "Yadot" Harris
Marveloper