Creating a Wii game using Torque
by James Garvin · in Hardware Issues · 06/01/2008 (5:41 am) · 1 replies
Hello. I'm starting a Wiiware game and could use some tips on the best way to work on my project in Torque. Currently, I'm developing on a Mac and will port to the Wii when I get my license. At the moment, I want to start getting things working, but I don't want to waste a lot of time by having to redo everything when I get my dev kit. So what would be the best way to go about it? Should I setup an Xcode 3 project and work from there? Any tips would be greatly appreciated.
About the author
Torque Owner Tyler Slabinski